Beiträge von datmanrh

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

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Das Team der Transport-Fever Community


    cheers for the reply, removed the retaining wall mod :) however still cant find the other mod i checked your link and that goes to an invisable truck stop mod, and checking the picture , mod number and name i def havent got that one anyway

    Code

    When you click the download you get the first screen click where red arrow ponts and you get to screen 2 then click where red arrow points to download then it will ask where you want to download to :)

    Just a question for the experts :)


    i have the new industries mod running and have set up a chain to make cars,

    including tires, when i set a train route to carry tires i select the correct open wagon that shown me it can carry tires

    when it leaves the station with a full load of tires the wagons look empty but the train has a full load of them,

    what would cause this? the industry mod ?, the wagon (its one of the basic open wagons in game) next step is to try and find anopther open wagon see if it still happens :)

    a way round this is to manually install all mods , i have downloaded all mods i use and have them in trains(1) trains(2) trains(3) everything in trains(2) reqires mods from trains(1) everything in trains (3) require mods from trains 1 and trains 2 and so on , i copy all mods from trains(1) to mod folder and load game these mods then appear as 1 to say 100 , quit game and copy trains(2) to mod dir, load game and these mods are now numbered 100 onwards then quit game and load next folder doing it this way you are creating the order that the mods are loaded, for me its quicker to do this than mess about with the up down arrows on the mods page :) you can do this for all mods trains(1), aircraft(1)trucks(1) would all be moved across in one go as they all need to appear in the mods list first and so on :) There is also a handy program that allows you to download all mods from steam manually :)

    this airport video has always impressed me, no idea if it would still work as its a year old, now if there was some way to have a modular airport with taxiways that you could create and make into any size airport :)

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    found another brush that seems to work better for me than the hedges and streets pake mod this mod " Brushes for Field Boundaries mod" took me about 2 hours to work the area and find buildings for the area

    happy with the results :)

    have looked at the ones on steam and cant see anything like this mod :/

    on watching the video more closely when the guy is selecting the mod i can see the following


    hecke mit palmen2 lanes2, speed limit 1mph

    pappelreihe lanes2, speed limit 1mph

    hecke Mit Pappein lanes2, speed limit 1mph

    Einfache Hecke lanes2, speed limit 1mph


    so def a german mod maybe on this site? i will keep looking :)

    Hi all,

    Hope you all had a good xmas :)


    just wondered if anyone recognizes the transport fever 2 bush brush that has been used in this video

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    it seems to be accessed via a tree icon as in picture

    Have searched for it but not found anything yet :)




    Hi All,

    since a fresh install of my computer i have lost the name of a mod i used to have, and i have been hunting for it for a few hours and cannot find it

    It was either a script or a mod that gave waves at the edge of any water on any map, think it might have been from the tropical maps that allowed it to appear on other maps, can anyone name this mod/ script?

    I am also trying to find a mod that will alllow different types of roads to be placed when creating a map without the trees , is there must have mod for this?

    Thanks for any help :)

    Hi All

    Has anyone ever made rolling stock for the Eurostar/le shuttle?

    Have looked but not found anything,on here and on steam.

    info on stock can be found here https://www.getlinkgroup.com/e…eurotunnel/rolling-stock/

    couldnt find any decent pictures of the stock they use , but it can be seen here in this you tube video

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    The car transporter units are very unusual and anything i can find would go well on my channel crossing map :)




    many thanks now got the collision plates in place :)

    What year are you starting the game in?

    Quite a few of the mods in your picture won't appear straight away, if your starting in an early year

    ford mustang wont appear until 1968

    the 9 in one farm appears straight away when using the map editor its a placable facctory

    Atosig and auto track appears in the game but you only see that option when you are laying track

    do you see anything new in the assets?

    animals people and stuff like that should appear there and will be placable :)

    I use the collision plates from Relozu ( https://steamcommunity.com/sha…iledetails/?id=2014570720 ) for larger areas. In addition (like BahnBraunschweig-TV) the fences mod ( https://www.transportfever.net/filebase/entry/5041-zäune/ ) and there is/was a mod from "Spanky McGilligan (Cornbane)" that provides you the vanilla trees and rocks as assets with collision (but I can't find a downloadable version anymore). I never tested the mad hatter fences by now.

    cheers for the links the collision plates look like it will do the job i want :) with the fences link you provided how does that work? is it just a case of creating a bok of fences then the AI wont build anything in it?

    datmanrh : For that to work, the mod "No end year" must be also activated, otherwise vehicles will disappear in the purchase menu after the year of retirement of a vehicle.

    didnt think of that :) i always play from the very start year, and always let the vechiles end as they would in real life, i guess we need to know what mods are being used to offer more help :)