Beiträge von datmanrh
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Yes it is the Industriy mod, all Waggon with User defined Cargo (visible Cargo) will Looks empty for the goods added by the Industry mod.
Thanks for the conformation
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Just a question for the experts
i have the new industries mod running and have set up a chain to make cars,
including tires, when i set a train route to carry tires i select the correct open wagon that shown me it can carry tires
when it leaves the station with a full load of tires the wagons look empty but the train has a full load of them,
what would cause this? the industry mod ?, the wagon (its one of the basic open wagons in game) next step is to try and find anopther open wagon see if it still happens
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If you need any help with the manual folder method, or a link to the prog to download the mods manually from steam drop us a message
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a way round this is to manually install all mods , i have downloaded all mods i use and have them in trains(1) trains(2) trains(3) everything in trains(2) reqires mods from trains(1) everything in trains (3) require mods from trains 1 and trains 2 and so on , i copy all mods from trains(1) to mod folder and load game these mods then appear as 1 to say 100 , quit game and copy trains(2) to mod dir, load game and these mods are now numbered 100 onwards then quit game and load next folder doing it this way you are creating the order that the mods are loaded, for me its quicker to do this than mess about with the up down arrows on the mods page you can do this for all mods trains(1), aircraft(1)trucks(1) would all be moved across in one go as they all need to appear in the mods list first and so on There is also a handy program that allows you to download all mods from steam manually
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Are they named correctly? all mods need to have _1 at the end so mods would me listed xxxxxxx_1
if they dont have the _1 then they wont appear :), i have to change the names to any manual downloaded mods
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this airport video has always impressed me, no idea if it would still work as its a year old, now if there was some way to have a modular airport with taxiways that you could create and make into any size airport
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have looked at the ones on steam and cant see anything like this mod
on watching the video more closely when the guy is selecting the mod i can see the following
hecke mit palmen2 lanes2, speed limit 1mph
pappelreihe lanes2, speed limit 1mph
hecke Mit Pappein lanes2, speed limit 1mph
Einfache Hecke lanes2, speed limit 1mph
so def a german mod maybe on this site? i will keep looking
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Hi all,
Hope you all had a good xmas
just wondered if anyone recognizes the transport fever 2 bush brush that has been used in this video
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.it seems to be accessed via a tree icon as in picture
Have searched for it but not found anything yet
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Regarding the "waves" it could be this mod: https://steamcommunity.com/sha…iledetails/?id=2916150031
Nope wasnt part of any map generator the more i think about it the more im sure it was a script, im still trying to hunt it down
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Hi All,
since a fresh install of my computer i have lost the name of a mod i used to have, and i have been hunting for it for a few hours and cannot find it
It was either a script or a mod that gave waves at the edge of any water on any map, think it might have been from the tropical maps that allowed it to appear on other maps, can anyone name this mod/ script?
I am also trying to find a mod that will alllow different types of roads to be placed when creating a map without the trees , is there must have mod for this?
Thanks for any help
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datmanrh on Steam from Modder Steven Emfore the Mod Eurotunnel Class 9000 (only the Locomotive).For other Autoracks, Modder brentscott 104,planeboy98,Tissues,Tempest,Yeast Cheese,zukzf,doug,EBTMiata,Modwerkstatt
Thanks for the links and user info , i now have Autoracks that i can use
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Hi All
Has anyone ever made rolling stock for the Eurostar/le shuttle?
Have looked but not found anything,on here and on steam.
info on stock can be found here https://www.getlinkgroup.com/e…eurotunnel/rolling-stock/
couldnt find any decent pictures of the stock they use , but it can be seen here in this you tube video
Externer Inhalt www.youtube.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.The car transporter units are very unusual and anything i can find would go well on my channel crossing map
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The Collision plate from Relozu can be found in the last entry for "Assets", the one with the geometric shapes icon.
Spanky's mod can be found here: Invisible Collision Tool. He had an older mod but it's no longer recommended for use as the features there are added in the newer one.
I typically use the asset to "lock down" hand-made city quarters (usually buildings with no collision box enabled such as many of the asset mods available here and on Steam) or around transport hubs like train stations/stops and bus/truck stations, as I usually don't want houses or stores to be built near these areas.
Of course the Build with Collision mod by VacuumTube is also enabled to allow manual placement of collision-enabled assets and other entities.
many thanks now got the collision plates in place
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Thanks for the info one final question i have read all about the collision plates, but where to locate them in the game ?
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What year are you starting the game in?
Quite a few of the mods in your picture won't appear straight away, if your starting in an early year
ford mustang wont appear until 1968
the 9 in one farm appears straight away when using the map editor its a placable facctory
Atosig and auto track appears in the game but you only see that option when you are laying track
do you see anything new in the assets?
animals people and stuff like that should appear there and will be placable
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I use the collision plates from Relozu ( https://steamcommunity.com/sha…iledetails/?id=2014570720 ) for larger areas. In addition (like BahnBraunschweig-TV) the fences mod ( https://www.transportfever.net/filebase/entry/5041-zäune/ ) and there is/was a mod from "Spanky McGilligan (Cornbane)" that provides you the vanilla trees and rocks as assets with collision (but I can't find a downloadable version anymore). I never tested the mad hatter fences by now.
cheers for the links the collision plates look like it will do the job i want with the fences link you provided how does that work? is it just a case of creating a bok of fences then the AI wont build anything in it?
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datmanrh : For that to work, the mod "No end year" must be also activated, otherwise vehicles will disappear in the purchase menu after the year of retirement of a vehicle.
didnt think of that i always play from the very start year, and always let the vechiles end as they would in real life, i guess we need to know what mods are being used to offer more help