Beiträge von Senor Mustacho

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Das Team der Transport-Fever Community


    Hi all,


    I am currently trying to mod (for personal use) an elevated station from Majuen. In transport fever 1 this station used to have busstops on the connecting road.

    In the constructions file I can see there are still remnants of a functional busstop, but I cannot get the busstops working.

    In the game console I get an assertion failure.


    Can someone help me get these busstops working again?


    How can i best share the files for the help?

    So I tried these settings

    t.catenaryPoleDistance = 90.0

    t.catenaryMaxPoleDistanceFactor = 1.0

    t.catenaryMinPoleDistanceFactor = 0.4


    The distance still settles at around 65m with the occasinal 48m in between.

    How does the CatenartPoleDistance in the track settings actually work?


    The wiki states:

    Code
    t.catenaryPoleDistance = 25.0                  -- [m] target distance between poles
    t.catenaryMaxPoleDistanceFactor = 2.0          -- factor for maximum pole distance
    t.catenaryMinPoleDistanceFactor = 0.8          -- factor for minimal pole distance (in curves)


    I am trying to make a distance of 70m between the poles.

    I have tried to set distance to 35 with factor 2. I have also tried to set distance to 70 with factor 1.

    However, in both cases, when i measure the distance ingame (on new straight sections), it generally maxes out at 63m with some distances being 48m.


    Is there any way to get a consistent 70 distance on straight lines?

    Hello everyone,


    I have adapted ETH's invisable track to be a lot smaller. This way, i can get a better enbankment on my rail as can be seen in the screenshots.


    However, most of the time this small invisable track is not snapping to the regular track. There are some spot the small track will snap to, but those are very rare and irregular.



    Does anybody know what causes this and how to fix it? I really like the broader enbankment, but as of now it is only half usefull.


    Hello,


    The betuweroute (betuwe line) is a rail cargo corridor in the Netherlands spanning from the port of Rotterdam to Germany. It is one of the main routes of transporting cargo into europe.

    The betuweroute is build with a special set of assets, most whick I would really like to see in TpF2. Most of these would also look great in many other settings.

    I was hoping someone would be interested in making (some) of these assets. Thing i would really like to see are:

    Catenary Poles:

    [Blockierte Grafik: https://encyclopedie.beneluxspoor.net/images/c/c2/Betuwe-05.png][Blockierte Grafik: https://www.railfreight.com/wp-content/uploads/2017/06/PortofRotterdamBetuweroute-e1497610476663.jpg]

    Soundbarriers (full height and half height):

    [Blockierte Grafik: https://www.georgefoto.eu/img/s/v-10/p75465373-3.jpg]


    Bridges/tunnels/overpasses

    [Blockierte Grafik: https://upload.wikimedia.org/wikipedia/commons/thumb/5/58/Spoorbrug_Tiel_2.jpg/1200px-Spoorbrug_Tiel_2.jpg]


    I have a whole lot more information available if someone if interested!


    I think espacially the soundbarriers could be a great benefit to most peoples games.

    Let me know what you think.

    How does one install the Final Destination thing?


    I have the most recent API installed and the final destination function is enabled.

    I put these lines in model files.


    After that I changed the labellist type to List = mylabeltype.


    I replaced all the trains, but i still cant get the option to set end station. The trains still act as NEXT_STOP.


    What am i doing wrong here?

    I have created my own invisable track mod, but with smaller tracks (to fit next to regular track and creating a path)

    However, i have some question about the ground texture.


    In the picture you can see the outlines of the track in blue, but the ground texture doesnt scale with the track width. How do i get the ground texture to be slimmer? I have tried alot, but nothing so far seems to work.

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    I am also quite handy with changing cargo and cargo visuals on wagons. For my private game I added the containers from the container asset pack to the MAV Lgss container wagon to create a more uniform look with the other containers wagons available. I also addes the cargotypes from Yeols Senseless industries to the Lgss, Sgnss 60, Sgnss 80 and the Sdggmrss Gelenktaschenwagen.


    Would anyone be interested in a released version of this? (if at all alowed by the original creaters)