The update for the T3 base pack is now available
Volkswagen T3 Base Pack 'Jumbo'
It is backwards compatible with previous versions 4.0 and newer, so you can just replace the existing files.
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
The update for the T3 base pack is now available
Volkswagen T3 Base Pack 'Jumbo'
It is backwards compatible with previous versions 4.0 and newer, so you can just replace the existing files.
With an early start of my weekend
it got very late last night
but I finished the T3 asset update.
For the open tarp version I made some new/alternative add-ons available. I've also adjusted the asset so that different add-ons can be used on 1 vehicle at the same time.
Now a Redbull and on to the mod description and catalogue.
Some samples of the T3 with a tarp cover.
For the T3 I'll be adding a new variant, here a first look, it will also come available with a tarp cover.
PeterLustig it took a while, but it finally promoted from my to-do list ![]()
Does anyone know if I can update a major mod version on steam without issues?
On Steam I used major version 1 for the T3, but I want to update it to major version 4 to be in-line with the mod available here. The content of the mod is already the same so actually steam already has version 4, only I didn't upload it as such because I am in doubt that such will not result in problems for my users.
The coming update is backward compatible with the current version, I just want to make sure I won't cause system crashes or other trouble.
Thanks for the help.
T3 als Pizza-Taxi? ... für die Großbestellung...
It's American ![]()
Before I start working on more Iveco trucks (for a dispatch pack) first some other stuff.
Such as an update for the VW T3, mainly to add some features to the assets and to finally switch to .dds glass textures. But I can't resist to add a few more paint jobs.
Das tut mir leid das zu lesen Siri / Siri . Aber deine eigene Ruhe und mentale gesundheit sind doch wichtiger. Das ist klar, werde wir allen verstehen.
Ich bin mir doch zimlich sicher das es mehr leute gibt die dir mogen als anderen.
Also wunsche Ich dich alles gutes, und hoffe das wenn du deine Ruhe wieder gefunden hast du vielleicht doch nochmal vorbei komst.
Ciao, Bko ![]()
Dunkel yes it almost must be a Tesla Semi, unless it is a Windrose E1400 of course ![]()
Hi, and one question: if you already have it loaded, is it possible to update the mod without anything happening to the save game?
Yes, that's no problem at all.
Which new vehicles have you been able to spot already?
For cars&trucks I saw a couple of new I think I was able to identify as:
---
Welche neuen Fahrzeuge konnten Sie bereits entdecken?
Bei Autos und LKWs habe ich einige neue Fahrzeuge gesehen, die ich meiner Meinung nach wie folgt identifizieren konnte:
That adds a few to the previous list
Toyota Yaris
Modern station wagon (maybe a Peugoet or Kia Seed) @0:15
Modern hatch back (possibly VW Golf VII ?) @0:27 and @0:40
Ford Bronco
Modern coupe (maybe Porsche Cayman ?) @0:38
Modern SUV (can be anything) @0:39
Rivian Amazon delivery van
Tesla Semi
A small update on the Iveco EuroCargo
- A small correction on the chassis mesh.
- Correction for lower LODs of the boom lift trucks.
- Correction in asset construction for light option on tractor trucks.
- Included dashboard lights in asset light files.
Iveco EuroTech series - Expansion II EuroCargo
I'll release it on Steam as well in a moment.
Which new vehicles have you been able to spot already?
For cars&trucks I saw a couple of new I think I was able to identify as:
---
Welche neuen Fahrzeuge konnten Sie bereits entdecken?
Bei Autos und LKWs habe ich einige neue Fahrzeuge gesehen, die ich meiner Meinung nach wie folgt identifizieren konnte:
Volkswagen Golf mark II
Fiat 500
Mercedes W107 350SLC Coupe
Chrysler minivan
Skoda Octavia combi
Jeep Grand Cherokee
Ferrari F8
Tesla Model 3
Mercedes E-class W211
Nissan Skyline
Volvo FH12
Mack Bullnose
Kenworth K100 (from DLC)
Freightliner FLD120 (?)
DH-106 already identified some planes:
---
DH-106 hat bereits einige Flugzeuge erkennt:
Fokker 100
DC-9/MD-80
Also a minor update for the Iveco Eurotech base mod (to v1.12).
It's merely a meticulous correction on the cabin floor mesh and a few obsolete animation files are removed.
It's now a ...
That sucks Rico, I can't put it in other words...
From my findings the crashes most likely have to do with the levels of sub-groups in the mdl. But you're creating these for legit reasons and in game this poses no issue at all...
The easiest work around I found is to add an extra LOD to the mdl which has just one lod, I myself just add a lod with the cube_1x1_lod0.msh but it can be any mesh. In ME I then set the active view on this extra LOD before I open the Model details. It then allows me to switch to my actual LOD levels in the model details without crashing and I can get the proper model IDs for each LOD.
I sincerely hope this works for you too and that, although still slightly annoying, is an acceptable and workable solution for you.
We all like your work very very much, hopefully our praises can make it worthwhile to keep you going. ![]()
oberhausener68 for your aim just doing copy&paste will probably result to issues on some of the models. The settings are not identical for all models, some share the same settings but that doesn't apply across all models. When using copy paste look very careful that the settings are the same for the original models you're working on.
oberhausener68 just thinking, probably even easier is to just replace the 2 unwanted cargo type with something that doesn't exist, e.g. type = "PLASTIC", => type = "NOTUSED" ![]()
oberhausener68 thanks for the feed-back. I had a quick look and it seems you've only removed the ability for the trucks to transport Construction materials and Plastic(? please confirm).
The stdout is complaining about the cargo slots and there I see the settings on your Wertz truck deviate from the original. It looks like you've copied the settings from the FES truck. However the Custom Cargo models aren't identical on all trucks, so that's why it crashes (the referenced cargo models aren't found in the mdl).
For your goal you can better remove the unwanted cargo types from each model individually instead of copying them from one model to the others.
If I may add some considerations for mod ideas. Personally I like the models based on Model Railroad kits always the most, they really add to that feeling of recreating our layouts from past days in digital form. Anything from the (old) Faller, Vollmer, Pola, Kibri, Auhagen etc. programs is welcome. If you want to try something new and different, then maybe some kits from Fallers Kirmes series, or some person characters inspired on the Preiser sets?
And of course your Stellwerke must also find their way to TpF3.
Or your textures, but on that you are correct, let's first see what the game brings and has to offer in that area.
Great to see you're back and excited to get modding again. Thanks!