This is what TransportFever2 should look like~

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


OK, the last day of my annual leave. . Update the progress of a MOD.

This. . This is what TransportFever2 should look like~


At present, the debugging of the MOD main function menu interface is completed.

All functions can be customized through the menu (multi-language is not loaded yet), you can choose any industrial product, product production/demand quantity, road/rail type. . If you just want to treat the port as a railway/road/ship freight transfer station, you can also directly choose to close the industrial integration mode. after closing, the MOD will become a railway/road/sea freight transfer station. .


In addition, you can connect multiple ports in series, and roads/rails will be automatically spliced and combined, so that multiple ports can form a larger international freight seaport.


Currently, after TPF2 generates an intersection in EDGE, players cannot turn on/off the traffic lights. I hope UG can solve this problem when upgrading the game next time.

Therefore, based on some feedback from the previous players on the "Oil Port" MOD, I have made some modifications and designs for the port's road traffic, and the roads are connected by overpasses and one-way streets. It avoids the traffic congestion that may be caused by the inability to turn off the traffic lights.



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