Only the switch machine model or sleeper texture can be replaced at the track junctions. . . The game's own settings...No solution...
I see. Thanks for your reply
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
Only the switch machine model or sleeper texture can be replaced at the track junctions. . . The game's own settings...No solution...
I see. Thanks for your reply
-------[UEP2] _00a/00b_topgear_series---- 2020.05.01------ DONE
[uep2]_00B_<Topgear_HOVERVAN>------ DONE
Available time: 2010
Release:(DONE)
Download:
[uep2]_00b-<Topgear_Hovervan>-( Ship + Truck + Asset ) lol
STEAM:
https://steamcommunity.com/sha…iledetails/?id=2080526530
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urban_expansion_package_II
[uep2]_00B_<Topgear_HOVERVAN> - ( Ship + Truck + Asset ) V1.1
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This MOD is the second part of the UEP2-00 series (Old Topgear series)
Available time: 2010.
SHIP: Maximum speed 35km / h, passenger load = 6
TRUCK: Maximum speed 80km / h, cargo load = 17
ASSET: Clarkson, Hammond, May, HOVEVAN (Ship & Truck)
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(UEP_200a)_Top_Gear_New_Rail_car_series --WIP
Release:(WIP)
Download:
coming soon~(WIP)
STEAM:
coming soon~
MOD preview:(WIP)
------[UEP2] _09c_Yutong-E6_Electric_bus_series---- 2020.05.19------ DONE
Available time: 2017
Release:(DONE)
Download:
[uep2]_09c_<Yutong_E6_Electric_bus>
STEAM:
https://steamcommunity.com/sha…iledetails/?id=2101920541
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urban_expansion_package_II
[uep2]_09c_<Yutong-E6_Electric_bus_series> - ( BUS + ASSET ) V1.1 -
yearFrom = 2017, Maximum speed: 91km/h, Capacity: 18 units (1:4)
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Introduction:
1. This MOD contains 4 Yutong-E6_electric buses.
2 . With 1 driver perspective, 2 passenger perspectives, and 2 external perspectives.
3 . With the display function of line name.
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hello, any news or update about
--------- [UEP2] _06_ New track + Check rail ---- 2019.12.28 ------ WIP
You make a great and good job!
After the completion of the new series of UEP2 "Fire Station, Hospital, Police Station, Parking building, Railway & Tram Maintenance" series MOD, the rail track & locomotive Depot MOD will continue making.
Personal energy is limited in spare time. So please be patient.
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------[UEP2] _16a_ < NEW Parking Building >---- update: 2020.06.05------ (v1.1 done)
Available time: 1990
Based on UEP1- <parking building> MOD, the model was updated and reworked.
Add a lot of details and functional structure. Vehicles are allowed to drive into the roof of the parking building.
( Bus station + Depot )
Release:(v1.1 done)
Download: [uep2]_016A_<New parking building> - V1.1 -
STEAM: https://steamcommunity.com/sha…iledetails/?id=2119654656
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urban_expansion_package_II
[uep2]_016A_<New parking building> - ( Garage + Station ) V1.1 -
yearFrom = 1985 Current version: v1.1
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V2.0 new version preview:
This MOD V2.0 will cooperate with ENZOJZ to increase the subway station system. Recently updated.
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Introduction:
Ladies and gentlemen, the new parking building is here~lol.
The new version adds a lot of details, allowing cars (bus attributes) to drive to the top floor of the parking building.
PS:This may be the garage/bus stop MOD that has set the longest path in the TPF game history. . .lol
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MOD preview
2020. 05. 30 UPDATE:
Increase the subway station structure.
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Very nice, I like this parking garage a lot.
Could you please make the grass edge so that it can be painted over with the brush tool? Usually such a parking garage is in the middle of the city and all around is asphalt or other surface than grass.
Many thanks for your wonderful work!
I will continue to modify this MOD after work tomorrow night. I am ready to contact @Enzojz
If feasible. I plan to add the ground entrance of the subway station on both sides of the parking building. Can be connected to his subway station MOD. This will take some time.
I hope the final version of this MOD will look like this.
TPF1 supports the coexistence of railway stations and bus stations in a MOD. So I guess TPF2 should be no problem.
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Alles anzeigenAfter the completion of the new series of UEP2 "Fire Station, Hospital, Police Station, Parking building, Railway & Tram Maintenance" series MOD, the rail track & locomotive Depot MOD will continue making.
Personal energy is limited in spare time. So please be patient.
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69/5000
I understand and appreciate the work you do, good luck in the future!
Awesome! I had your old garage version converted but this will be much better!
Supplemental update:
Instructions on the final version of the "Parking Building" MOD.
Next, I will cooperate with Enzojz. Integrate the UEP2-parking building MOD with the subway station. The final version is the bus station + subway station.
The bus station / garage version MOD V1.1 will released recently.
After all the debugging is completed, this MOD will be upgraded to the bus station + subway station integrated v2.0 version .
Why do you make that huge effort?
I can still place the underground station entry on the opposite street or next to the garage.
Same effect, less work.
And why should there be a bus station in a car parking?
That‘s normally on the outside.
The increase of subway stations is mainly to improve the integration of MOD. I originally planned to add sightseeing elevators with transparent glass on both sides. . . From the underground to the top floor of the parking building. .
The bus stop in the parking building is used for taxis and car MODs with bus attributes. . .
Because of TPF2's own settings. The AI vehicle entering the first path point of the building will automatically disappear. . .
In the TPF1 era. Some players sent me message, hoping the car can drive to the top of the parking building. . so. . . I added a path in the building. . Allow vehicles to enter the parking lot on the highest floor level by level. . . .
(In the modeling last weekend, I originally planned to add an automatic car washer machine on the top floor for the garage and the station. But I feel that effective is not good... so ... I hid the garage / station in the third floor ...)
Or. . I can only use the animation function for the vehicle model. Then the workload will be greater
PPS: This MOD, you can freely choose among three models,
Road: 1. station / 2. garage.
Railway: 1. Metro station + bus station.
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Einfach nur Wahnsinn sehr cool😊😎
Alles anzeigenUpdate: 2020.6.2
This may be the garage/bus stop MOD that has set the longest path in the TPF game history. . .
DEPOT:
BUS STATION:
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Hallo!
Diese fantastische updated garage/bushaltestelle mod wen kann ich download?
</ s> </ s> </ s>
[TPF2][WIP] - <Urban expansion project package> for (TPF2) lol
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</ s> </ s> </ s>
[TPF2][WIP] - <Urban expansion project package> for (TPF2) lol
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Aber die Download-Version ist v1.1, Sie haben geschrieben, dass sie v2.0 veröffentlicht hat, als sie heruntergeladen werden konnte, das war meine Frage. Ich habe bereits Version v1.1 heruntergeladen, danke!
------[UEP2] _15_ < New drive-thru ~ lol >---- 2020.06.10------ (done)
Available time: 1985
Contains food and beverage brands from multiple countries.
Combined with the feedback from gamers in the TPF1 era on the MOD, the MOD has been re-modeled.
Modified the lane dimensions, and added model details. Increase the large vehicle lane (path-2) to support the entry of ordinary buses.:)
WIP. Released this weekend~
( Bus station )
Release:(done)
Download:
[uep2]_15_<New Drive-thru Series>
STEAM:
https://steamcommunity.com/sha…iledetails/?id=2127935166
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urban_expansion_package_II
[uep2]_15_<New Drive-thru Series> - ( Station ) V1.1 -
yearFrom = 1985
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Contains food and beverage brands from multiple countries.
contain:
1 = "Burger_King", 2 = "Chinese_fast_food",
3 = "Dicos", 4 = "DAIRY_QUEEN_(DQ)",
5 = "KFC", 6 = "Krispy_Kreme_Donuts",
7 = "Ajisen_Ramen", 8 = "McDonalds",
9 = "Starbucks", 10 = "Takos",
11 = "Tepemok", 12 = "ShaXian_delicacies",
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Combined with the feedback from gamers in the TPF1 era on the MOD, the MOD has been re-modeled.
Modified the lane dimensions, and added model details. Increase the large vehicle lane (path-2) to support the entry of ordinary buses.:)
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MOD Preview
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I love it!!