[TPF2][WIP] - <Urban expansion project package> for (TPF2) lol

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Das Team der Transport-Fever Community


  • --------------------------------------

    Urban expansion project package (UEP) series,

    ---------------------------------------


    <3<3<3<3<3 The 100th MOD release commemoration~ <3<3<3<3<3


    -------------------------------------




    -------[UEP2] _40a---- 2021.08.27------ DONE


    [uep2]_040a_<Food processing plant_(5_in_1)>- ------- DONE


    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)


    Release:(DONE





    Download:


    [uep2]_040a_<Food processing plant_(5_in_1)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586071405


    ---------------------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040a_<Food processing plant_(5_in_1)>

    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)

    ------------------------------

    MOD introduction:

    It's time for a perfect upgrade to the game industry!

    (1). This UEP2_40 series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.

    (2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.

    -------------------------------------

    MOD function:

    (1). MOD integrates "Industry + Train Station + Truck Station + Train depot + Road depot" (5-in-1)

    (2) .MOD has 6 stations, 4 truck stations, 2 railway transport stations.

    (3) .MOD has 3 depots, which are used to purchase road vehicles and railway vehicles.

    (4) .MOD has 5 industrial levels, and each time its production capacity is upgraded, it will provide AI citizens with a different number of jobs.

    (5). The MOD supports COMMON API, which automatically loads the rail MOD installed by the player.

    (6). MOD uses the game's default industry chain, compatible with all industry MODs.

    -------------------------------------

    Known BUG:

    After the industrial production capacity is automatically upgraded, the MOD's vehicle purchase options will be grayed out and unavailable. This is an unknown BUG, It has been reported to UG, and there is no solution for the time being.

    -------------------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.08.25 v1.1

    ------





    ---------------------------------------

  • -------[UEP2] _40b---- 2021.08.27------ DONE


    [uep2]_040b_<Chemical plant_(5_in_1)>- ------- DONE



    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)


    Release:(DONE





    Download:


    [uep2]_040b_<Chemical plant>_(5_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586143937


    -------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040b_<Chemical plant_(5_in_1)>

    Industry + Train Station + Truck Station + Train depot + Road depot (5-in-1)

    ------------------------------

    MOD introduction:

    It's time for a perfect upgrade to the game industry!

    (1). This UEP2_40 series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.

    (2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.

    -------------------------------------

    MOD function:

    (1). MOD integrates "Industry + Train Station + Truck Station + Train depot + Road depot" (5-in-1)

    (2) .MOD has 5 stations, 2 truck stations, 3 railway transport stations.

    (3) .MOD has 3 depots, which are used to purchase road vehicles and railway vehicles.

    (4) .MOD has 5 industrial levels, and each time its production capacity is upgraded, it will provide AI citizens with a different number of jobs.

    (5). The MOD supports COMMON API, which automatically loads the rail MOD installed by the player.

    (6). MOD uses the game's default industry chain, compatible with all industry MODs.

    -------------------------------------

    Known BUG:

    After the industrial production capacity is automatically upgraded, the MOD's vehicle purchase options will be grayed out and unavailable. This is an unknown BUG, It has been reported to UG, and there is no solution for the time being.

    -------------------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.08.27 v1.1

    ------



         



  • --------------------


    In order to save forum server resources, I put all the industry mods that to release in this post, and update it every time I release it.


    Notes on the output of the industry:

    At present, the output of MOD's primary products is 2000 units, which is to avoid an unknown BUG.

    In the integration mode of industry, garage, and station, when the industrial output of TPF2 is automatically upgraded, the MOD garage will lose its function, and the vehicle purchase button will become gray and unusable.

    This is an unknown BUG, and there is no solution for UG. Therefore, I temporarily increased the output of primary goods in the industry MOD, so as to prevent the garage from losing its function due to the premature automatic upgrade of the industry.

    After the programmers of UG solve this problem, I will update all the industry MODs and change the output back to the default settings.



    ---------------------

    01 - uep2_40a_new_food_processing_plant (DONE)


    Download:


    [uep2]_040a_<Food processing plant_(5_in_1)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586071405









    ------------------------------------------------------------------------


    02 - uep2_40b_new_chemical_plant (DONE)



    Download:


    [uep2]_040b_<Chemical plant>_(5_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586143937











    ------------------------------------------------------------------------



    03 - uep2_40c_new_Tools_factory (DONE)


    Download:


    [uep2]_040c_<Tools_factory_(5_in_1)>


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2586258613











    ------------------------------------------------------------------------------------------------


    uep2_40d_new_Goods_factory (WIP)


    uep2_40e_new_machines_factory (WIP)


    UEP2_40f_new_fuel_refinery (WIP)


    -------------------------


    Description of remaining industry MOD:

    The remaining industrial MODs cannot add stations and depots due to original size problems, and require structural modification or re-3D modeling, which takes a long time and is updated gradually.







    -----------------------------------------------------------------------------------------------

  • ---------------------------

    ~~ Try to add new features to TPF2 and test ~


    The vehicle access control system was successfully tested ~ lol


    Yes, after testing tonight, this new feature has finally been added to TPF2.8)


    The function utilizes the BUG of TPF2. .

    Only vehicles by players can activate this door. The AI vehicle cannot be activate this door, I have tried my best. . .


    ------------------------


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    --------------------------

  • That opens up great new possibilities ...!


    The fact that the barrier jumps back abruptly after a short distance of two vehicles is well known from the railway barriers! "It's not a bug, it's a feature...!" :D



    Der Mensch ist nicht das, was er vorgibt zu sein - er ist das, was er verbirgt!

  • ----------MOD progress update------ 2021.9.5--------


    For the oil industry that comes with the game, it is not suitable for adding station and route modules due to size constraints.

    So I put the three industrial functions of crude oil, oil, and fuel in the new MOD.

    Basically, this MOD has integrated most of the functions of the game.


    -----------------------------------------------------------

    [UEP2 - 40c] _ <Large port oil loading terminal> _(7_in_1):)

    -------------------------------------------------------------

    Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station

    ------------------------

    11 truck freight stations,

    2 railway freight stations,

    2 piers,

    1 road depot,

    2 railway depots,

    2 shipyards.

    8 optional port freight output levels.

    ------------------------

    Each station has an independent freight storage point. It can store 200-500 units of products, and all cargo storage points are connected to each other, which can serve the transportation of oil products, or store and transport other products.

    ------------------------

    In response to the problem that the length of the railway station is too short raised by some players. ....hmmm...this time. . The effective length of the railway station is 300 meters. . .

    -------------------------

    Added the function of vehicle access control. The door will automatically open when trucks enters the dock.

    -------------------------

    The railway part supports COMMON API, and the rail type and electrified railway can be customized through the menu.

    If you choose to enable electrified railways, the electrified contact network in the railway station will be hidden. But you can still let electrified trains in.

    -------------------------

    For the road part, you can choose from three road appearances: "City" / "Country" / "Dirt Road". You can also customize the opening/closing of the tram tracks.

    ------------------------

    --------------Notice:-------------

    Temporary solutions to unknown bugs about garage function failure:

    After placing the MOD on the map, if the player adjusts the MOD function through the MOD menu, this operation will cause the depot function to be overwritten and invalid. There is no solution for this unknown BUG for the time being. . . .

    Therefore, please set up all the functions of the MOD first, and then put the MOD on the map to avoid this problem.

    ------------------------




    Next weekend, I will start the commissioning of another container port.8)



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    -------------------------------------------------

  • Yes, I had already thought that you might be able to choose the tracks by selection.

    The factories that can be driven into are great, but a train connection is not always necessary

    Der Mensch ist nicht das, was er vorgibt zu sein - er ist das, was er verbirgt!

  • --------- [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)> ---- 2021.09.10 ------ DONE~~


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

    MOD available time: 1950

    -------------------------------------------------- -----------

    Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station (7-in-1)

    -------------------------------------------------------------





    Release (yes) :


    Download:


    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2597944572


    ------------------------------

    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

    MOD available time: 1950

    -------------------------------------------------- -----------

    Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station (7-in-1)

    -------------------------------------------------------------

    Notice_1:

    MOD has many integrated functions, such as freight docks and shipyards with roads/railroad stations and water surfaces. When you place MOD on the shore, you may encounter "conflict" or "unable to build" prompts.At this time, please use the "M" and "N" keys on the keyboard to rotate the MOD to use it normally.

    -----------------------

    (1). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.

    (2). You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.

    (3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.

    (4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.

    ------------------------

    Function Description:

    2 railway freight stations, ___( Platform 1 - 2 )

    11 truck freight stations, ___( Platform 3 - 11 )

    2 piers, ___( Platform 12 - 14 )

    1 road depot,

    2 railway depots,

    2 shipyards.

    10 optional port freight output levels.

    ------------------------

    Each station has an independent freight storage point. It can store 200-800 units of products, and all cargo storage points are connected to each other, which can serve the transportation of oil products, or store and transport other products.

    ------------------------

    Added the function of vehicle access control. The door will automatically open when trucks enters the dock.

    -------------------------

    The railway part supports COMMON API, and the rail type and electrified railway can be customized through the menu.

    If you choose to enable electrified railways, the electrified contact network in the railway station will be hidden. But you can still let electrified trains in.

    -------------------------

    For the road part, you can choose from two road appearances: "City road" / "Country road".

    You can also customize the opening/closing of the tram tracks.

    ------------------------

    Notice_2:

    Temporary solutions to unknown bugs about garage function failure:

    Please set up all the functions of the MOD first, and then put the MOD on the map to avoid this problem.

    ------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2021.09.10 v1.1

    ------

  • Cool thing that!

    But first I have to see if I can get the giant part built somewhere for me, because I prefer to play on small cards because of the performance! :D

    Der Mensch ist nicht das, was er vorgibt zu sein - er ist das, was er verbirgt!

  • -----MOD upgrade-2021.09.14-------


    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)> (v1.2)

    --------------------------------

    1. Add two new oil depots, the industrial chain is crude oil-oil, oil-fuel, adjust product demand and output through the MOD menu.

    2. MOD's road station cargo storage space increased to 2491 units.

    3. MOD's railway station cargo storage space increased to 2327 units.

    --------------------------------

    --------How to update the MOD placed on the map in the game---------

    Method 1: After the MOD is updated, open the MOD menu in the game, select any option, and close the menu to complete the MOD upgrade (Note: Method 1 will cause the MOD's depot function to fail, unknown BUG.)

    Method 2: After the MOD is updated, delete the MOD building on the map in the game, and then place the MOD on the map again. (This operation is a perfect upgrade to avoid the BUG of depot function failure)

    -------------------------------


    MOD upgrade download address(Need to upgrade manually, please download the MOD and then update.):


    [uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>


    STEAM(auto update):


    https://steamcommunity.com/sha…iledetails/?id=2597944572



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BlueBrixx