[TPF2][WIP] - <Urban expansion project package> for (TPF2) lol

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


  • Was mir auch speziel gut gefällt wie die Autos um die Kurve fahren. Kein "rumrutschen" der Hinterräder mehr.

    Sieht super aus :thumbup:

    Das wäre ein schöner Mod, wenn man das so "kapseln" könnte, dass es auch auf alle anderen Fahrzeuge anwendbar wäre...

  • -------[UEP2] _012i_---- 2022.11.28 ------ DONE



    [uep2]_12i_ Ambulance series _(1850-2000)-------- DONE



    Release:(DONE




    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_12i_ Ambulance series (1850-2000)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2880899814


    ------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_12i_[uep2]_12i_Ambulance (1850-2000)

    ----------------------------

    Periods when ambulances appeared:

    1850, 1910, 1950, 1970, 1985, 2000.

    (Truck + BUS + Assets)

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    (1). This mod adds various ambulances from the 1850s to the 2000s.

    (2). In the game, when a certain era is reached, the corresponding ambulance model will appear.

    (3). The ambulance can be purchased in the vehicle purchase menu.

    (4). You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.

    (5). Recommended for use with the uep2_12h hospital mod.

    -----------------

    Note 1:

    (1). MOD adopts a dual mode of passenger/freight transportation. You can connect vehicle paths in series between passenger/freight stations.

    (2). MOD will automatically switch between passenger/freight mode according to the type of material being transported.

    -----------------

    Note 2:

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -----------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022. 10. 28 v1.1

    ------

  • -------[UEP2] _012h_---- 2022.11.29 ------ DONE



    [uep2]_12h_ Hospital and Rescue (1850-2000)-------- DONE


    Release:(DONE




    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_12h_ Hospital and Rescue (1850-2000)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2881433904


    -----------------------------


    Additional tips:

    Hospitals in the 2000s contain underground garages. If players place assets within the hospital, the assets may fall into the underground garage.

    Therefore, players need to use the "." and "," keys to adjust the height of the asset; or use the "SHIFT" + "." and "," keys to finely adjust the height of the asset.


    ----------------------------


    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_12h_ Hospital and Rescue (1850-2000)

    ----------------------------

    Years when different hospitals appeared:

    1850, 1910, 1950, 1975, 1985, 1990, 2000.

    (station + Helipad + depot)

    -----------------------------

    !!__Please read the MOD instructions first :__!!

    -----------------------------

    (1). You can place hospitals in different countries from 1850 to 2000 in the game.

    (2). This MOD adds a medical rescue scene to the game.

    (3). Through the MOD menu, you can turn off the assets and signs that come with the hospital, so as to place your own favorite assets.

    (4). You can find the MOD in the "Road / urban_expansion_project_package_II" option.

    (5). 2000s hospital with underground garage and helipad.

    (6). In medical rescue scenarios, helicopters and ambulances can also be parked.

    (7). Through path planning, you can arrange ambulances/rescue helicopters to travel between the hospital and the accident rescue scene, transport citizens to the hospital in time, and experience new game fun.

    -----------------------------

    Note 1:

    This mod contains helipad and medical rescue scenes, and is recommended to be used with the following mods:


    1. Helicopter and Heliport MOD:

    https://steamcommunity.com/sha…iledetails/?id=2844909226


    2. Ambulance series (1850 - 2000) MOD:

    https://steamcommunity.com/sha…iledetails/?id=2880899814

    ---------------------------

    Note 2:

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -----------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022. 10. 29 v1.1

    ------


  • Wow , einfach klasse geworden . Vielen lieben Dank dafür . Super .

    MfG Gaga


    Weisheit stellt sich nicht immer mit dem Alter ein . Manchmal kommt auch das Alter ganz allein .


    AMD Ryzen 5 Six-Core 3,60 GHz , Ram 32 GB , Geforce GTX 1080 TI 8 GB .

  • -------[UEP2] _012h_---- 2022.11.15 ------ WIP


    Finally, the home quarantine caused by the new crown epidemic is over. . I'm finally back to work normally. . . :saint::saint::saint:


    Taking advantage of the noon break, I will post some new UEP2 - MOD content previews.


    It's time to continue to give TPF2 what it lacks. UG you owe me another medal~:S


    (Random AI Horses + AI Citizens + Grazing Animals) + (Bus/Truck) + (Assets) :)


    This is also an attempt to transfer the character skeleton system of 3DSMAX and MAYA into the TPF2 game. ;)


    ------------------------------------------------


    From 1850 to 1905, citizens' vehicles only carriages???.....

    It's time to break this game setting of TPF2. . . Why can't AI citizens ride horses or graze? 8)


       



       



    -----------------------



    Um. . Will I be sent to Siberia by the KGB to dig potatoes. . .


    :D:D:D:D




    ------------------------------------



    GIF dynamic demo :)



       



       




    -------------------------------------

  • Oh, horseback riding is something I've always wanted to do, but in a modern leisure setting rather than the classic "cowboy & Indian" style. After all, I play in the modern era.


    I didn't think it was possible until now - all the more joyful to see that you are also one of those who make the possible possible!

    UG owes you and the rest of us not only a medal, but a bonus - because without your mods, the game would not be an incentive for most players!


    Putin on the bear should actually have a free torso... ;)

    Der Mensch ist nicht das, was er vorgibt zu sein - er ist das, was er verbirgt!


  • For the modernization part, I plan to add modern mounted police and horse racetrack riders when the weekend is off. . . I have completed part of these MOD making during the home isolation period.


    In addition, the modern part will add cyclists, (The game randomly generates AI citizens riding bicycles on the sidewalk. At present, what I need to solve is the action of AI citizens riding on public transportation vehicles...AI citizens ride bikes to get on the bus/train. . . How to hide bikes is a challenge. . .. . .)


    For future vehicles expansion, a bunch of spaceships with expansion based on the helicopter system would be OK. 8)


              



    ----------------------------------

  • -------[UEP2] _014d_---- 2022.11.18 ------ WIP

    This video will show you the early content of the mod I am currently making for TPF2:

    【UEP2-14d】 - "Meet the Future DLC" - MOD

    -------------------------

    Currently in my MOD making plan, this MOD will add more content to TPF2, so I will count this MOD as an unofficial DLC. At the same time, this should be the last super-large UEP2-MOD I made for the TPF2 game.

    ------------------------

    The TPF2 game lacks future buildings and vehicles after 2030. This MOD will add brand new future spaceships / future starport / future cars + future bus + future trucks + future AI citizens and future buildings to TPF2.

    This MOD will let players have more interesting content when the game enters the time after 2000. :)

    -----------------------

    The MOD is currently in the initial stage of making.

    PS:The 3D models of some spaceships will directly use the free shared model files on the Internet, this can save my entire MOD making time.

    After all, the 3D modeling and code writing of this DLC-MOD will take a super lot of time. my personal energy is limited.

    ----------------------------------

    I personally welcome other MOD authors to join this MOD production plan and add more interesting content to this unofficial expansion DLC.

    ----------------------------------

    Hope the initial demonstration video of this MOD will give you new expectations. ;)

    ---------------------------------

    By: HugeDragonYK

    2022.11.18

    happy weekend~

    ----------------------

    ----------------------

    PPS:

    Through the video, you should be able to find that after re-optimizing and adjusting all the MOD codes, the effect of the spaceship during take-off and landing has been very smooth, and the problems of body shaking and disappearing in an instant have been completely solved.

    Helicopter MOD will also undergo an important version update this weekend. Please pay attention.

    ----------------------


    VIDEO:


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


    ----------------------


    PIC:


       



       



    ---------------------------------

  • -----------------------------

    TransportFever2 : Helicopter MOD V2.3

    ----------------------------

    (important update) !!! 2022/11/22

    ----------------------------

    1. Fix the problem that the fuselage of the helicopter disappears instantly at a certain height when the helicopter lands.

    2. Increase the simulation effect of helicopter flight dynamics:

    -(1) When the helicopter accelerates during take-off, the body will lean forward at a large angle to accelerate the flight.

    -(2) When the helicopter accelerates during flight, the body will lean forward at a small angle to accelerate.

    -(3) During the normal flight of the helicopter, the body will maintain a certain flight forward angle.

    -(4) When the helicopter is preparing to land, the aircraft will lean back to slow down.

    -(5) The newly added flight dynamic simulation effect has simulated all the flight effects of helicopters in the real world. Players can experience the new helicopter flight effects from the cockpit perspective or the third-person perspective.

    -(6) The newly added flight effect can be watched through the video:


    3. About the occasional helicopter body shaking problem when the helicopter lands: (Temporary workarounds for players to use

    The solution is to use the "M" and "N" keys to rotate the helipad so that the helicopter's landing orientation is facing any of the four directions "east, south, west, and north" on the game map.

    Do not let the landing direction of the helicopter face the included angle such as "southeast" and "northwest" on the game map, as this has a high probability of causing the fuselage shake problem when the helicopter lands. (It's such a magical situation...)

    (This problem may be caused by the judgment of the TPF2 game mechanism. It has been reported to UG and is waiting for official suggestions or solutions. .).

    4. Continue to optimize the MOD code and some model structures, and optimize some MOD functions.

    5. Modified the MI-8 helicopter propeller, which is more in line with the real MI-8 helicopter flight effect. .

    6. The cockpit of the MI-8 helicopter has been updated, and the realistic details of the instruments in the cockpit of the MI-8 helicopter have been optimized. . Added two classic small plastic fans in the cab of the MI-8 helicopter.

    ----------------------------


    Download:

    [uep2]_14a_Helicopter & Heliport_(8-in-1) V2.3 (important update)


    STEAM:

    https://steamcommunity.com/sha…iledetails/?id=2844909226


    -------------------------


    video:


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


    -------------------------

  • Two MOD previews for the weekend night....

    ----------

    uep2_04b_old_tram_bus_depot_station_1925

    uep2_04c_new_tram_bus_depot_station_2000

    ----------

    This can be regarded as filling in the two holes dug last year. . . ^^

    ----------

    Both mods will give you early and modern bus station + tram station + DEPOT integrated.

    You can stop your bus/tram here, or buy any vehicles.

    At the same time, the station will have industrial demand.

    The tram/bus station in the 1925s can accommodate 350 passengers, and the tram/bus terminal in the 2000s can accommodate 1,500 passengers.

    ----------

    After the tram reaches the terminal, it will drive into the depot as in reality.

    In the warehouse, you can see trams from different eras undergoing repair work. :)

    ----------

    VIDEO:


    Externer Inhalt youtu.be
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.



    ----------


    1925:


            



           



    -----------------------



    2000:


           



           




    ----------------------------


    PS:

    Emm.. After the TPF2 forum has been upgraded twice before, I feel that the problem of slow loading of the TPF2 forum page has become more and more serious in the past six months. . . This is something I never encountered six months ago. . .

    Every day (Beijing time) from 16:30 pm to 1:00 am (around 12:30 noon to 20:00 pm German time). . The page loading speed of the TPF2 forum is getting slower and slower. . (At other times, the speed of visiting the TPF2 forum is normal). . I use a 500M fiber optic network to open the TPF2 forum from Asia area. . Sometimes it takes 1-3 minutes for the loading to complete. . . But when I upload MOD or pictures, the network upload speed is not significantly different from before. . . . But, after uploading pictures, the preview loading of these pictures will also become very slow. . . :/

  • Wow , das macht doch schon einmal neugierig . Das sieht klasse aus . Alle Achtung für die Mühe und Arbeit . Herzlichen Dank dafür . :thumbup:

    MfG Gaga


    Weisheit stellt sich nicht immer mit dem Alter ein . Manchmal kommt auch das Alter ganz allein .


    AMD Ryzen 5 Six-Core 3,60 GHz , Ram 32 GB , Geforce GTX 1080 TI 8 GB .

  • -------[uep2]_04b---- 2022.12.09------ DONE



    [uep2]_04b_Tram and Bus termina v1.1-------- DONE


    Release:(DONE





    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_04b_Tram and Bus termina v1.1


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2899432081


    ------------------------

    urban_expansion_package_II

    [uep2]_04b_Tram and Bus termina v1.1

    -------------------------------------

    Availability: 1850.

    --------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !


    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). This mod will add a Tram and Bus Terminal to your game.

    (3). You can find the mod in the "Road/urban_expansion_project_package_II" option.

    (4). In the "road/one-way" option, you can find the one-way roads used with this MOD.

    (5). You can arrange trams and buses to stop here, and buy vehicles here.

    (6). Platforms 1 2 4 can stop trams and buses, and platform 3 can only stop trams.

    (7). Each platform can accommodate an average of 350 passengers.

    (8). You can turn off the tram catenary, using the station as early tram systems.

    (9). When the tram pulls into the maintenance workshop, you can see the working scene inside.

    (10). Temporary cancellation of platform 5, is currently testing the in-situ turn-back function of trams, and the next version will be updated..


    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.12.09 v1.1

    ------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----



    -------------------------------



    =================================================================================




    -------[uep2]_12d_---- 2022.12.09------ DONE



    [uep2]_12d_Fire station (1850-2000) v1.1-------- DONE


    Release:(DONE





    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_012d_Fire station (1850-2000) v1.1



    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2898256059


    ------------------------


    urban_expansion_package_II

    [uep2]_12d_Fire station (1850-2000) v1.1

    -------------------------------------

    Availability: 1850 , 1905, 1951, 1975, 1976, 1980, 1990, 1996, 2000.

    This mod will add fire stations from different eras and countries to your game.

    --------------------

    Recommended to be used together with UEP2-12c fire truck series MOD.

    Fire truck series MOD link:

    https://steamcommunity.com/sha…iledetails/?id=2682014848

    --------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !

    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). The "Sandbox" MOD that comes with the game needs to be loaded to enable the "Industry" button.

    (3). You can find the mod in the "Industry/urban_expansion_project_package_II" option.

    (4). Through the MOD menu, you can choose fire stations of different eras and countries.(1850-2020)

    (5). The fire station has an industrial chain. Depending on the eras, the fire station will require more types of resources.

    (6). The fire department will produce "tools", for common use with subsequent disaster rescue modules(WIP).

    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    -------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.10.05 v1.1

    ------

    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----

  • Hello Hugedragon,


    I noticed today with your ambulance that the siren sounds are probably in stereo instead of mono.

    The problem with this is that the sound volume is the same at any distance until it becomes mute

BlueBrixx