Trolleybuses in Transport Fever 2 (discontinued)
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Das Team der Transport-Fever Community
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You are super fast... they all look great!
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And i new one, sadly without the topmesh, like in real life.
Reminds me that I should do the Hess-Buses ready for TpF2 also. But time is rare.
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berkhofsolaris
Hat den Titel des Themas von „Repaints Solaris Trollino third generation“ zu „Trolleybus repaints“ geändert. -
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Hello,
I'm really really bad at Blender and I could use your help.
I finally could open the mesh by converting it to an OBJ file after I got a converter from someone on steam.
However I want to adjust some frontmesh, but I can't seem to work it out, while it should be very simply (I think so)...
Does anyone has the time to help me out?
Also I thin the UV map needs to be adjusted how can I do that?
Below you will find the OBJ file.
https://wetransfer.com/downloa…746820200812193417/e28dac
Thanks for your help!
Current state of the trolleybus:
Needs to be more like:
Problem, while the rest of the trolleybus seems very round, the new addition I made is not:-(
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Just look in the menu at the left side, there is a button ,,smooth" in the categorie Tools>Shading if you are in the object mode. You may even be able to use less polygons with that function.
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Could anyone help me?
- How can I smooth out the surface in Blender (I tried the 'Smooth' button, but it only made things worse..)?
Is there a different option? - How can I fix the UV-map?
- How can I export this?
- What else do I need to change (lua, mtl, mdl) or do I need to change them all?
And what is needed to be changed? - If I do this al, will it work in the game?
I tried several things but nothing seems to work and I know I really suck at this, sorry...
I already tried Lexicon, Google and Youtube but after a month still no result:-(
I really hope someone can help me with this so I can finish this project.
- How can I smooth out the surface in Blender (I tried the 'Smooth' button, but it only made things worse..)?
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1.Use smooth button and then use an edge split modifier to say at which angle not to smooth anymore
Do not ever apply this modifier! (it splits the edges)
2.Regarding Uv map I think you have to redo it.
3. Export via blender 2.79b plugin by Merk (then remove material and matconfig entry)
4. Only copy paste the new mesh and mesh.blob
5. yes
Have a look at my guide Modding Guide: Anleitung für Anfänger zum Erstellen eines Mods
Translate with DeepL or google
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2. You could try to only unwrap the new parts by pinning the old ones.
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Thanks guys, I will give it another go.