Noooo
...but wait, why has you truck in the picture so many blink-lights and mine only 2?
Play with the settings, it is an animation so not 100% sure they show you'll note them when the game is paused.
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Noooo
...but wait, why has you truck in the picture so many blink-lights and mine only 2?
Play with the settings, it is an animation so not 100% sure they show you'll note them when the game is paused.
F***...
For me they lit up already when paused, but I´ll give one more hint, it is in the otherwise obsolete settings for the doors and only on the communal orange version.
wow, finally I got the 8 blink lights with animated + left door and I see something flickering below thoses lights sometimes (but only if < year 2001...omg). But its so fast I can not even manage to get a screenshot...or maybe there isn't anything and I start getting crazy ![]()
wow, finally I got the 8 blink lights with animated + left door and I see something flickering below thoses lights sometimes (but only if < year 2001...omg). But its so fast I can not even manage to get a screenshot...or maybe there isn't anything and I start getting crazy
Congrats
, the flickering appeared to me as well, hence I left this as only an Easter egg. From a bit of distance you probably won´t note it that much and it´s still fairly nice, e.g. for a road work site.
Sharp shot, I have some ideas which could be a cause for this. Look at it as a free gadget; it´s a fun toy, but not the really the quality you´re after
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Hey, that's great. Thank you! ![]()
Wow so many great variations for the T3
. Just a small question in terms of the communal vehicle. Do you think it would be possible for you to put an orange rotary light on one of them? I think that would look neat :-)...
Ps: are you asking for a specific ltm crane or was that a more general question? Afaikuntil today there are no official plans here on this forum at least to create such a vehicle!
Wow so many great variations for the T3
. Just a small question in terms of the communal vehicle. Do you think it would be possible for you to put an orange rotary light on one of them? I think that would look neat :-)...
Ps: are you asking for a specific ltm crane or was that a more general question? Afaikuntil today there are no official plans here on this forum at least to create such a vehicle!
Thanks, yes there will be an orange rotary light as add-on. That will be the service vehicle update, or something alike. Also emergency vehicles, military and of course an airport line fitting the crashtenders are on the list. The plan is that, alike the taxi sign. these will add several add-ons.
And I'm thinking ... Schoolbus with small passengers
BTW; is that Liebherr LTM crane available for download somewhere? I cant find it in my collection yet.
I haven't seen any truck mounted cranes as of yet. Liebherr has made a super wide variety of cranes; crawler, offroad, heavy truck mounted, and tower. Here are the only cranes that I am familiar with in TPF2.
Two of these are super close in their color scheme to Leibherr. I have seen some companies like Mammoet, paint their cranes and other equipment to match their company color schemes. There is also a railroad crane that Jansch made, however I couldn't successfully get it converted due to an error. I think from the looks it is based on a Liebherr rig.
Then it maybe was a TPF1 model I saw
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Anyway a little side fun, intended mainly as a cargo item for an auto ambulance of the DAF.
First view in the game of an Audi Avus, the model has no materials yet, so it just about the form and dimensions now.
Hmm... this would make it even more interesting in case it was a tpf1 model :-D. I feel like I searched the complete web for anything that I could use as a converted version in tpf2 - this also includes some strange russian websites that offer mods ![]()
however the only real example that comes to my mind in terms of a liebherr crane is from cities skylines ![]()
(Sorry for the off-topic!
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Thank you for the research soldier312
with a chrome finish it becomes apparent the detail level isn't very high, but I do not want to add (much) more mesh and using a normal map to compensate all this... I won't be able to make it smooth with that.
In game the zoom level is usually much less so it is less obvious.
What's your opinions? Should I skip or proceed this model?
with a chrome finish it becomes apparent the detail level isn't very high, but I do not want to add (much) more mesh and using a normal map to compensate all this... I won't be able to make it smooth with that.
In game the zoom level is usually much less so it is less obvious.
What's your opinions? Should I skip or proceed this model?
If you created one of the crazy striped/camo paint jobs like on concept cars for testing, you could easily hide some of the roughness, and the concept camo is meant to break up the body lines when viewed. But if it is intended for an auto ambulance load, scuff it up, maybe dent a side or corner in, and call it a wreck. As it fits into the time period I am going for, and is the only more modern sports car entry, I will say proceed with an admission of being a little biased.
OMG, my model editor just crashed and won't open anymore![]()
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All was fine, I was running some tests on the VW T3 and found I still needed to add a UI image. So closed the game (to desktop) and started the editor already while closing. Somehow only the command window opened and not the editor itself, so I killed the session in my taskmanager.
But if I now start the editor it reports the below error and crashes ![]()
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Can anyone please advise![]()
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Looks like the model editor run with a Intel HD graphics card and this one is far below the minimuem requirments and it also does not support Vulkan Engine.
Looks like the model editor run with a Intel HD graphics card and this one is far below the minimuem requirments and it also does not support Vulkan Engine.
Pfew, thank you! The hardware shouldn't be the issue here, I'm on an HP Zbook i7 quad core with an Nvidia graphics card. But I did get an update for the graphics earlier tonight.
I've changed the preferred processor (back?) to the card and can work again :).
Strange is however that I have worked in the editor after that last update at least once...
But again great thanks!
Maybee before the Vulkan update for TPF2 (from today) the intel hd was good enough. but nice that you can continue with your work.