I had the same issue while I used T3 base pack 1.1. Then I read the instruction, used T3 base pack 2.0, loaded it before the dispatcher pack and everything is fine now. 😃
Bko mods - mainly road vehicles, occasionally other stuff
Willkommen in der Transport Fever Community
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Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
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Sry , mein Fehler , Updaate herunter geladen , alles wieder gut .
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Meanwhile the scraper has received an operational version. And if not only for my own fun a heavy combination.
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Just saw Train Gamer made a modvorstellung for the T3 emergency pack, thanks :).
I did note though the lights of the Dutch Ambulance are on by default, so that I'll validate and probably update this weekend.
Not sure who Train Gamer is here, but pls drop me a private message so I can give you a few tips and insights.
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I really enjoy your mods - thanks
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I think I'm about finished with the construction vehicles. The only thing I may add (later) a cargo option for the assets.
If anyone is into creating dirt maps for them that would be great, if so pls drop me a message.
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Very amazing
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Das ist Grandios
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Great, great, great! So I can finally build my gardening and contruction area.
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Hi All,
it was a bit (ahum) late last night but the construction equipment set is out.
It does include a few undocumented features and a real Easter egg.
Let me know if you find it.
a 1st hint; The Easter egg is most obvious when you are in the driver seat of a loaded vehicle.
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Great! Another gimmick!
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I think I have yet another gimmick
I made it mainly with a trial test purpose, but it happened to be better than expected; just don't look too close.
If you like to have it I can make it into a small mod.
BTW Has anyone found any eggs in the construction equipment?
If not, a hint then; you'll need to drive the wheelloader with most cargo options.
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nice
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Nice one! Might be something for a race track as well :-)...
Tbh, haven't started tpf2 in over a month due to work, so no easter eggs found yet until sunday I guess xD...
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Nice one! Might be something for a race track as well :-)...
Tbh, haven't started tpf2 in over a month due to work, so no easter eggs found yet until sunday I guess xD...
Ouch work is pushing you then. I luckily was able to take some leave (which was near to be overdue) so hence been able to do a bit more this month.
Good luck!
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BTW Has anyone found any eggs in the construction equipment?
If not, a hint then; you'll need to drive the wheelloader with most cargo options.
Please dont' give too much hints, I hadn't time to install the mod in the last days.
(ok ,If I succeed in the search as successful as the DAF, I need much more hints )
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Motorbikes would be cool. As assets as well as driving vehicles!
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racing with friends is much more fun than alone right?
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Looks cool. Are you testing around with the exaust and stuff or are you planning different versions? I wonder how the look going around corners. Let's hope they don't fall over
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Looks cool. Are you testing around with the exaust and stuff or are you planning different versions? I wonder how the look going around corners. Let's hope they don't fall over
In corners they stay upright unfortunately. I tried a bit with a deviating axle setup and setting the body to 'steer' but that messed up the wheel rotation.
The steer does turn with the front wheel correctly though.
I was mainly testing with different steering mechanism (with the aim to gain knowledge to create a trailer with correctly steering rear wheels). But as the Ducati looked quite nice and these are fairly easy to convert from my 3D models I'll make a set. The materials I'll need to do and I'll make a few different drivers. Also I want to see if I can change the driver positions, without braking their bones