Just uploaded a minor update for the Schwarz Bau vanilla trucks, correcting a file referenced for the VW Golf blink lights in the asset menu.
Bko mods - mainly road vehicles, occasionally other stuff
Willkommen in der Transport Fever Community
Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.
Die Registrierung und Nutzung ist selbstverständlich kostenlos.
Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.
Das Team der Transport-Fever Community
-
-
Wow, the bags look really realistic! Awesome!
In my honest opinion, it's on the edge of being too much photorealistic. It's a very simple, low poly, mesh with a photo image and bump map.
I really considered making something less photorealistic but with more Modellbahngefuhl , but I will use these, they are primarily just cargo and the extra gadget
-
There is no too beautiful ;-)... love the style!
Crazy good!! And the temptation to write you a "lovely work!" every day is huge ;-)... thank you!!
-
The garbage trucks mod is finished, only a (final) test run now.
-
"Attention, do not leave me unattended with a Moddeling Program"
should be your Signature xD -
Well testing was successful so it is a "Coming soon!"
I also just uploaded a small update for the base mod as I found it was missing the wheel files for the 3axle day cab in the asset which I also use for the garbage trucks. So updating that is advised, though the mod will function on version 1.20 of the base mod as well, only when you set an angle a placeholder box shows instead of front wheels.
I did cut one or two corners a little bit for this mod, I doubt you will notice unless I mention. But to make the asset creation a bit easier for myself the main / rear door doesn't open on the MAN versions and when opened more than just the lights on the door won't turn on. Also vehicles that have no rotary lights from the driving version, won't support these on the asset either. Hope that doesn't disappoint.
On the cargo options I decided to keep is small as well, it carries Plastic and Construction materials and is compatible with WASTE and DDRABFALL from the industry expanded mod & Abfallwirtschaft mod. Otherwise when playing with more mods that add cargo the options soon make no sense. Also other modded cargo types derived from the vanilla plastic or construction materials won't show the crew or cargo. It will be just a 'simple' truck with just the driver.
Looking forward to your feed-back and, please, images from your maps
-
-
Nice
-
Putting a bit of funfair on the map is a good idea - it has been neglected so far. The bumper car is a good start!
But you shouldn't ask around what other ideas WE have that could be implemented!
You probably won't be able to get away from the PC!
-
Very nice!!!
Your F241 series is complete?
-
Your F241 series is complete?
Complete? oeh ... ... uh maybe not, but plenty for now
-
Wow, the bumper car... feels like I hired you to get my wishlist done
-
I started my next mod. If you follow me for a while you will now this is on my wish list. It's the Faller exclusiv model 1990, BMW Autohaus (#390) . The model has been sitting on my work desk for over a year now, so I picked up my caliper and got it done :), well the base. There will be an extension and the interior needs some details before I start to make the textures for it.
And to fill it with plenty of cars I will also make a new batch of vehicles, starting with a BMW 507.
-
Just took the 507 for a test drive. A drive in game it is almost as fun as driving the real thing
The detailing is done and I also made the 2nd lod, though the model is fairly heavy coming in at just under 150k tris, I will compensate that with 4 or 5 lods and simple textures. The test drive with only high level meshes was smooth :). But what else would you expect from the most expensive BMW on the market, LOL
-
WOW!!! Simply ..... lovely!! 😍
Another great Modellbahn addition. Thanks!! -
Joo finde ich auch gut!
Dankeschön
-
Have you ever thought about creating static people like hugedragonyk has in his sets?
It would be really cool to have Preiser-like figures for certain situations.
They do not need to be animated, just static in different positions.
As examples:
https://ksi-gressent.fr/wp-con…gurines_Preiser_68202.jpg
https://www.preiser-figuren.de/images/detail/663_63071.jpg
https://www.preiser-figuren.de/images/detail/663_63056.jpg
-
PeterLustig I like the idea, but I haven't planned on that. I'm actually looking as the next car model for the Autohaus.
-
do you need ideas? Should it also be a BMW? The 501/502 would go well with the 507.
-
dview : How about enhancing your existing car mods by an option which places one, two, three or more cars side by side?
I have such an old mod, formerly made by Mediziner. With this you can place several random cars at once. This is very hand, especially for large parking lots, carf dealers, festivals, etc. .