Für einen neuen Spielstand aktiviere ich vor dem Laden eine Reihe von Mods, bis das Spiel schließlich abstürzt. Dabei scheint die zuletzt aktivierte Mod keine Rolle zu spielen. Die Abstürze scheinen zufällig zu passieren.
In der stdout wird u.a. auf die "W900" Mod hingewiesen, die ein Kenworth Truck ist. Deaktiviere ich diese Mod und versuche erneut andere Mods zu aktivieren, stürzt das Spiel irgendwann wieder ab, bringt dann aber eine andere Fehlermeldung, die dann auf eine Workshop-Mod verweist.
Jetzt will ich ungern nach und nach alle Mods deaktivieren, damit ich andere wiederum aktivieren kann. Habt Ihr ggfs. eine Idee, was das Problem sein könnte?
Hier der Auszug aus der 1. stdout.txt:
"Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: mods/sd70m_w900_1/mod.lua:136: attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@mods/sd70m_w900_1/mod.lua(136): ?
Minidump: K:/Anwendungen/Steam/userdata/10281400/1066780/local/crash_dump/b453fb61-1c4a-485a-abbe-f6c88971a135.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641
In function: void __cdecl lua::State::Call(int,int)
__CRASHDB_CRASH__ struct lua::LuaException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641: void __cdecl lua::State::Call(int,int): error: mods/sd70m_w900_1/mod.lua:136: attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@mods/sd70m_w900_1/mod.lua(136): ?
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: mods/sd70m_w900_1/mod.lua:136: attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@mods/sd70m_w900_1/mod.lua(136): ?
Minidump: K:/Anwendungen/Steam/userdata/10281400/1066780/local/crash_dump/b453fb61-1c4a-485a-abbe-f6c88971a135.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641
In function: void __cdecl lua::State::Call(int,int)
Goodbye."
Und hier aus der 2.:
"
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: E:/Games/Steam-Games/steamapps/workshop/content/1066780/2071322056/mod.lua:209: attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@E:/Games/Steam-Games/steamapps/workshop/content/1066780/2071322056/mod.lua(209): ?
Minidump: K:/Anwendungen/Steam/userdata/10281400/1066780/local/crash_dump/a0e8e210-7cb5-404d-ad4b-a2bf5374d3db.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641
In function: void __cdecl lua::State::Call(int,int)
__CRASHDB_CRASH__ struct lua::LuaException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641: void __cdecl lua::State::Call(int,int): error: E:/Games/Steam-Games/steamapps/workshop/content/1066780/2071322056/mod.lua:209: attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@E:/Games/Steam-Games/steamapps/workshop/content/1066780/2071322056/mod.lua(209): ?
Exception type: Lua exception
This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: E:/Games/Steam-Games/steamapps/workshop/content/1066780/2071322056/mod.lua:209: attempt to call field 'getDefaultSettings' (a nil value)
stack traceback:
=[C](-1): getDefaultSettings
@E:/Games/Steam-Games/steamapps/workshop/content/1066780/2071322056/mod.lua(209): ?
Minidump: K:/Anwendungen/Steam/userdata/10281400/1066780/local/crash_dump/a0e8e210-7cb5-404d-ad4b-a2bf5374d3db.dmp
In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Lib\lua\State.cpp:641
In function: void __cdecl lua::State::Call(int,int)
Goodbye.
"