Guten Tag,
duplizierte Objekte haben nach dem Import im ME kein Material mehr, in Blender jedoch schon.
vorgehen nachgestellt: RE: Problem FBX Import duplizierte Objekte haben kein Material
Beim FBX Import werden bei einigen Modellen einige Materialien nicht gefunden , obwohl andere und gleiche Modelle mit den selben Materialien normal importiert werden. Auffällig ist das es sich scheinbar häufig um Duplikate handelt bei denen es nicht funktioniert. Bis jetzt funktionierten die Duplikate einwandfrei, ein Alter Stand bei dem es funktionierte, hatte beim Test das selbe Problem. Ich habe das ganze auch mit einer leeren Mod(nichts ausser Mod.lua) getestet (selbes Ergebnis).
Code
Mesh: Fuehrerstand_Typ_dl_innen.001_lod0.msh:
(1 / 0 / 0 / 0)
(0 / 1 / 0 / 0)
(0 / 0 / 1 / 0)
(0 / 0 / 0 / 1)
Converting mesh: Fuehrerstand_Typ_dl_innen.001_lod0.msh 0000020329F474E0
has element materials: 1
normals...
uv0...
uv0 refMode: eIndexToDirect
Mesh: Licht_aus_lod0.msh:
(1 / 0 / 0 / 0)
(0 / 1 / 0 / 0)
(0 / 0 / 1 / 0)
(0 / 0 / 0 / 1)
Converting mesh: Licht_aus_lod0.msh 0000020329F47020
has element materials: 1
normals...
uv0...
uv0 refMode: eIndexToDirect
Converting material data
Material: Repaint
Base: "WSMZ_Repaint"
Found texture: C:/Users/xxxxxx/Blender/fbx_import/vehicle-train-EMP_Stadler_WSMZ/WSMZ_Repaint_albedo_opacity.dds
Map not found 'map_metal_gloss_ao'
Material: MOB_CJ_Base
Base: "WSMZ_Base"
Found texture: C:/Users/xxxxxx/Blender/fbx_import/vehicle-train-EMP_Stadler_WSMZ/WSMZ_Base_albedo_opacity.dds
Map not found 'map_metal_gloss_ao'
Material: Repaint_two_sided
Base: "WSMZ_Repaint"
Found texture: C:/Users/xxxxxx/Blender/fbx_import/vehicle-train-EMP_Stadler_WSMZ/WSMZ_Repaint_albedo_opacity.dds
Map not found 'map_metal_gloss_ao'
Material: WSMZ_Zugschluss
unknown texture suffix. Texture ignored: train_all_lights_emissive.tga Map not found 'map_metal_gloss_ao'
Map not found 'map_albedo'
Material: WSMZ_Spitzensignale
unknown texture suffix. Texture ignored: train_all_lights_emissive.tga Map not found 'map_metal_gloss_ao'
Map not found 'map_albedo'
Transforming mesh data...
Remap metadata
Transforming model
Scaling = 0.01
transf = (0.01 / 0 / 0 / 0)
(0 / 0 / 0.01 / 0)
(0 / -0.01 / 0 / 0)
(0 / 0 / 0 / 1)
RemoveUnusedSubmeshesAndMaterials
*** Prefix path: vehicle/train/
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/model/vehicle/train/EMP_Stadler_WSMZ.mdl NOT found!
Model path: vehicle/train/EMP_Stadler_WSMZ
Searching for materials reuse in:
* C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/
* res/models/material/
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/vehicle/train/EMP_Stadler_WSMZ/Repaint.mtl NOT found.
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/vehicle/train/EMP_Stadler_WSMZ/material.mtl NOT found.
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/vehicle/train/EMP_Stadler_WSMZ/MOB_CJ_Base.mtl NOT found.
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/vehicle/train/EMP_Stadler_WSMZ/Repaint_two_sided.mtl NOT found.
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/vehicle/train/EMP_Stadler_WSMZ/WSMZ_Zugschluss.mtl NOT found.
C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/material/vehicle/train/EMP_Stadler_WSMZ/WSMZ_Spitzensignale.mtl NOT found.
Searching for meshes reuse in:
* C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/mesh/
* res/models/mesh/
Searching for animations reuse in:
* C:/Program Files (x86)/Steam/userdata/xxxxxxxxxx/1066780/local/staging_area/1000-Test_1/res/models/animation/
* res/models/animation/
Using 40 UBOs, total 0 bytes
prepare material ubo's: 3.261 ms
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Weiss irgendwer was da los sein könnte?