Improved FPS consistency when displaying town and vehicle HUD icons
Improved rendering performance during camera movement in certain scenarios
Improved rendering performance when various layer views are active
Improved video memory management across many graphics configurations
Modding Improved generation of vehicle store images in Model Editor
Modding Improved validator message when mod is not found
Modding Improved internal scripting API functionality
Modding Improved file validation in the mod validator
Fixed crash caused by repeatedly pressing the screenshot shortcut (F9)
Fixed rare crash when updating user interface elements
Fixed rare crash when rendering catchment areas
Fixed rare random crash during rendering
Fixed error when opening new construction from inside module builder
Fixed error in the construction menu caused by faulty mods
Fixed error when bulldozing stations with active pinned window
Fixed error when trying to open deactivated layers with controller
Fixed incorrect terminal assignment when building stops on modded asymmetric streets
Fixed graphic settings reset to default not properly applying device-specific defaults
Fixed street marking rendering issues on experimental maps at high coordinates
Fixed flickering of fences at airports
Fixed inability to build airport hangars in specific scenarios
Fixed Tycoon Mod not correctly unlocking perks on maps without towns
Fixed incorrect vehicle icon coloring in the vehicle store
Fixed tram depot door animation
Fixed various minor localization errors
Campaign Fixed rare error in mission 2 during the build signal task
Map Editor Fixed positioning of construction menu buttons
Map Editor Fixed the "Keep Heightmap" option not working correctly
Modding Fixed crash with mods with dependencies in staging area
Modding Fixed incorrect auto-activation for non-builtin mods