I am trying to make a US Road Sign mod, using the route Waypoints. I have made various models, as seen below, which will have multiple textures for the various signs.
[Blockierte Grafik: https://cdn.discordapp.com/attachments/685150232102699029/708919411511132197/unknown.png]
I have created the models in Sketchup, and exported them as FBX files. Upon importing them into Model Editor, I get the following error:
FbxImportPlugin::Import C:/Users/bobgr/AppData/Roaming/Transport Fever 2/fbx_import/Stop.lod0.FBX
started fbx importer plugin
could not import file: Select a file ending with '...lod0.fbx'
I have watched a few tutorials, and none showed the exact import process. Only one mentioned the fact that the program requires a specific kind of FBX. Some odd name I can't remember right now. I have exported the models as 3ds files for 3ds Max, in which I exported them as FBX with that specific format. Same error. I even tried renaming the model to have "lod0" at the end, as well as ".lod0", so that they read "[file name]lod0.fbx" and "[file name].lod0.fbx". Same error.
It seems this error is a lie and something else is going on. Knowing this game, that wouldn't surprise me.
My question here is: can someone, anyone, give me a step-by-step guide on getting an FBX file into the Model Editor. And please, no Blender. I won't understand it, no matter how much you dumb it down.