Moin!
Beim Laden des Spielstands (fast leer) erfolgt zunächst eine Fehlermeldung, eine referenzierte Bodentextur könne nicht gefunden werden. Mache ich ein neues Spiel mit der gleichen Karte auf, erscheint der Fehler nicht.
Zoome ich anschließend rein, stürzt das Spiel mit der Fehlermeldung "Assertion `!fileNames.empty()' failed" in "urban_games/train_fever/src/Game/ecs/SimPersonSystem.cpp:220". Leider kann ich nicht die komplette stdout anhängen, da sie das 1 MB Limit sprengt. Hier erstmal der Schluss - was wären die relevanten Teile bzw. was kann ich rauslöschen?
Erstmal ist das noch ein "Dumpster Fire", wie man auf Englisch so schön sagt, ich vermute nicht, dass hier jemand ad hoc sagen kann, was das Problem genau ist - aber ein Tipp, wo der Weg langführt, wäre schonmal sehr hilfreich!
Gruß
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/8536BEBF21B331FA51E4E88CA8739C42/dirtmap.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/8536BEBF21B331FA51E4E88CA8739C42/overlay.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/big_04.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/small_02.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/big_03.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/small_01.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/big_02.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/res/textures/models/industry/overlay_textures/small_06.compressed.mm.dds not in file cache!
SaveGame Complexity Info: estimatedMb=10200, area=411.042, population=3522, vehicleModels=1, vehicles=5, assetGroups=92674, assets=1742243, mil=97844, models=1991036, lines=1, cargoTransported=0, passengersTransported=0, cargoInStock=0
available disk space: 645529 MB
[2023-05-17 16:08:55] Saving to file C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/save/autosave_Norwegen West_1800-01-01_16.sav
SaveGame version=336, size=105551577, timestamp=Wed May 17 16:09:01 2023
Saving...: 6035.7 ms
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/8536BEBF21B331FA51E4E88CA8739C42/dirtmap.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/8536BEBF21B331FA51E4E88CA8739C42/overlay.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/big_04.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/small_02.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/big_03.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/small_01.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/4A8B1A2424276F352CBFFE82401973CA/big_02.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/res/textures/models/industry/overlay_textures/small_06.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/Atlas_USA_Billboards_Normal.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/BlueSpruceBark.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/WhiteBirchBark.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/WhiteBirchBark_Normal.compressed.mm.rg8.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/atlas_1.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/atlas_Normal_1.compressed.mm.rg8.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/Atlas_Billboards_Normal.compressed.mm.dds not in file cache!
::C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/texture_cache/328F48AC8257D421147A8DDEDB7970DE/EasternRedCedarBark.compressed.mm.dds not in file cache!
urban_games/train_fever/src/Game/ecs/SimPersonSystem.cpp:220: int __cdecl `anonymous-namespace'::GetRandomModelId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class ModelRep *,int,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &): Assertion `!fileNames.empty()' failed.
Attempting to write crash save to "crash_Norwegen West_2023-05-17_16-09-58"
available disk space: 645428 MB
[2023-05-17 16:09:58] Saving to file C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/save/crash_Norwegen West_2023-05-17_16-09-58.sav
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Saving...: 5660.45 ms
Additional info extracted from the previous state:
GC Called
Destroying failback ui done
Thread did not respond to ping. Possible hang detected!
Thread did not respond to ping. Possible hang detected!
Uncaught exception while in class UI::CSelector
End of redirect Buffer to StdOutBuffer
Restoring as we are still responsible for stdout
End of redirect Buffer to StdOutBuffer: done
Exception type: Fatal error
Details:
Assertion Failure: Assertion `!fileNames.empty()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/crash_dump/40133cff-80df-4dae-9126-5282f9837906.dmp
UI Component Hierarchy:
type: class UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"}
type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}
In file: urban_games/train_fever/src/Game/ecs/SimPersonSystem.cpp:220
In function: int __cdecl `anonymous-namespace'::GetRandomModelId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class ModelRep *,int,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &)
__CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Game/ecs/SimPersonSystem.cpp:220: int __cdecl `anonymous-namespace'::GetRandomModelId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class ModelRep *,int,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &): Assertion `!fileNames.empty()' failed.
Exception type: Fatal error
Details:
Assertion Failure: Assertion `!fileNames.empty()' failed.
Minidump: C:/Program Files (x86)/Steam/userdata/194898451/1066780/local/crash_dump/40133cff-80df-4dae-9126-5282f9837906.dmp
UI Component Hierarchy:
type: class UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"}
type: class UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: class UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}
In file: urban_games/train_fever/src/Game/ecs/SimPersonSystem.cpp:220
In function: int __cdecl `anonymous-namespace'::GetRandomModelId(const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class ModelRep *,int,class boost::random::mersenne_twister_engine<unsigned int,32,624,397,31,2567483615,11,4294967295,7,2636928640,15,4022730752,18,1812433253> &)
Goodbye.
========================================
Shutdown at Wed May 17 16:10:19 2023
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