Partially manually edited computer translation.
Water Textures - Natural Water Surfaces (Game: TpF 2; Mod Version: 1.2)
Over the weekend I uploaded a new version of the water textures, in which a new water coloring was added and the script settings were fundamentally revised. This also fixed a bug that could occur when using the script settings (some settings affected the wrong textures, but the ordinary mod settings were not affected). By the way, there are more new features in the works for the mod, version 1.2 is equipped with the currently finished content and is now released mainly because I noticed the bug in the script settings.
Script settings
The script settings are now more flexible, as multiple groups of settings can be loaded at the same time (see image). Also, they are now located under relozu_terrain_material_water_1/res/scripts/relozu_terrain_material_water_1_2 as extra_mod_settings.lua and are thus separate from the mod.lua file. The script settings can give you an easier and faster way to configure the water textures, as well as less output text in the stdout.txt file.
New water textures (dark gray)
As a new water coloring, the coloring of "Water Dirty" (the original terrain material) has been added to the mod. This means that more variants (including waves) have been added to the original texture. The original terrain material is now sorted in the game to the other water textures and slightly changed in appearance, this can be changed via the mod settings (3. coloring, Water Dirty).
Unattractive effect due to Natural Environment Professional 2 (NEP2 for short).
Currently Natural Environment Professional 2 (version 1.6) prevents the reflection of the sky in terrain materials, making the water textures look matte. When and if this will be fixed is unknown to me at the moment, the problem has been reported to the creators.
Performance problems at the time
In the past, many terrain materials caused massive performance problems in the game under certain circumstances. If you are interested, please have a look at my older posts in this thread. In the meantime, the problems have been fixed. However, this does not mean that performance problems or other problems caused by many terrain materials are generally excluded. Please read the notes in the mod description of the water textures.
Anything else?
Despite bug fixes in the script settings of the water textures, new but minor bugs got in. These will write you unintended error messages in the file stdout.txt when using the script settings under certain circumstances, for this I offer a fix for the version of transportfever.net.
Fix for water textures from transportfever.net: Paste the folder from the ZIP file into the mod folder and let files overwrite:
Usual mod folder: [...]/Steam/userdata/[...]]/1066780/local/mods
Download on transportfever.net: Water Textures - Natural Water Surfaces
Download from Steam Workshop: Water Textures - Natural Water Surfaces
Car Trailer (Game: TpF 2; Mod Version: 1.3; in progress)
In my previous post in this thread is something to read about possible error messages by the mod car trailer. I wrote that a new version will be released soon, but it is still pending. If the described error messages affect you and you want to avoid them, please use the solution described in my previous post until the next version.
Download the current version 1.2 on transportfever.net: Car Trailer
Map Template (Game: TpF 2; Mod Version: 1.0)
The map template mod that appeared here about a year ago is, like the new version of the water textures, available at the downloads since last weekend. At /// M Power I have seen the map template in use again and again lately , which led me to offer the mod now correctly at the downloads and to optimize the description.
Download on transportfever.net: Map Template