Wir freuen uns sehr, heute den lang erwarteten Gameplay-Patch endlich zu veröffentlichen. Feedback, welches uns in den letzten Monaten erreicht hat, ist in den Patch eingeflossen und viele wichtige Wünsche wurden umgesetzt.
Die Highlights:
- Personen und Fahrzeuge, die bei Strassen- und Stations-Umbauten nicht mehr verschwinden
- Linien können spezifischen Plattformen von Stationen zugewiesen werden
- Weniger Kollisionen dank verbesserter Geländeangleichung
- Schiffe können verschiedene Warentypen gleichzeitig transportieren
- Für Tunnels werden nun richtige Löcher in die Landschaft geschnitten, was es erlaubt durch diese hindurch zu sehen
- Wegpunkte für Strassenfahrzeuge
- Eine “Nur ausladen”-Option im Fahrplan-Menu des Linien-Fensters
- Eingefärbte Fahrzeug-Symbole im Linienmanager
- Ein Bestätigungsdialog, wenn große Strukturen abgerissen werden
- Zeilenumbruch bei vielen Konstruktionsparametern
- Viele zusätzliche Verbesserungen, Fehlerbeseitigungen und Modding-Optionen
Release notes Build 13482 (July 26)
- Added explicit terminal/track selection feature
- Added street waypoint feature
- Added multiple cargo compartments per vehicle feature (ships)
- Added new line station load mode: unload only
- Added confirmation dialog when bulldozing large structures
- Added terrain cut feature (proper tunnels)
- Added vehicle icon coloring feature (icons show actual vehicle color)
- Added warning when no path can be found connecting all stops of a line
- Added embankment slope property to street/track types
- Added maintenance cost property to track/bridge/tunnel types
- Added lightScale property to emissive material (use with ordinary dds/tga textures)
- Added proper application icon
- Improved people/cargo consistency: don't disappear on station upgrade
- Improved people/cargo consistency: don't disappear on street modification
- Improved people/cargo consistency: walk/drive home if a path no longer exists
- Improved terrain alignment collision handling: less collisions on station upgrade
- Improved terrain alignment collision handling: less collisions on street modification
- Improved street/track construction menu (incl. magic wand for tracks)
- Improved overview tab in station window
- Improved tunnel portals and interior geometry
- Improved resource consistency (add new content like street types to existing game)
- Improved industry order for small maps
- Improved vehicle store
- Improved text input fields: text selection
- Improved user interface: added sliders in various places
- Improved signal/waypoint window
- Improved vehicle/line coloring: new vehicles adopt color of existing line vehicles
- Improved construction parameter layout: automatic line break if too wide
- Improved error handling when model/group files contain invalid events
- Improved list keyboard navigation: press letter (A,B,C..) to jump to item
- Improved modding support: terrain and town parameters in base config
- Improved usability: suggest name in savegame dialog
- Improved mod selection dialog
- Fixed vehicle logic: always send non-train cargo vehicles to first stop
- Fixed rail discontinuity in double slip switch
- Fixed task cannot be completed after medal in mission EU02
- Fixed sunken ship smoke in mission EU03
- Fixed details in mission EU05
- Fixed cargo load indicators not working for trams, ships and aircraft
- Fixed save game dialog overwrite without confirmation in rare cases
- Fixed transparent tunnel profile for parallel track case
- Fixed crash when upgrading a street without car lanes
- Fixed crash when bulldozing constructions without models (e.g. streets only)
- Fixed crash when building a bus stop on a street without car lanes
- Fixed crash when encountering certain Unicode characters
- Fixed end-of-month crash when towns are very close
- Fixed vehicle/line coloring when vehicle gets auto-replaced
- Fixed wooden bridge crossing
- Fixed several station colliders
- Fixed constructions with type "asset" not bulldozable
- Fixed freeze when following a person walking over an invalid edge
- Fixed wrong terrain alignment after bulldozing streets or tracks
- Fixed distorted construction ground textures (non-loop stroke)
- Fixed open/close door sounds not played for ships and aircraft
Hier gibt es noch das offizielle Patch-Videos: http://www.transportfever.com/de/gameplay-patch-released/