MOD will be released before the end of the month.
I am considering whether to add two more fish ponds to the farm when I am resting next weekend. . Or separate the fish pond as a separate industrial module. .
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MOD will be released before the end of the month.
I am considering whether to add two more fish ponds to the farm when I am resting next weekend. . Or separate the fish pond as a separate industrial module. .
dview :
Well, Australians celebrate Christmas in July because that's winter.
I hope his mod appears here anyway...
Yeah some Australians, but not all. My family uses to celebrate it in December as usual
What about the horseback riding models ?, Any release imminent?
WIP
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UEP2-00q_Riders MOD in the making.
The MOD contains four eras, and the MOD era demonstrated in the video is ERA-A 1850-1920.
AI citizens + AI vehicles + player controllable vehicles.
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I saw it yesterday on your YouTube channel.
Excellent, I've wanted this for a long time.
Soldiers, cowboys & Indians aren't exactly what I'm looking for, but a few leisure or sport riders are definitely good - especially on every horse farm
So cool! And having the sitting riders as asset, too would be perfect!
-------[UEP2] _040g_--- 2023.07.30 --- v1.1--- DONE
[uep2]_040g_New Farm_(9_in_1)-------- DONE
Release:DONE
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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PS:
The forum download link needs to be reviewed by the administrator, which takes time.
You can go to STEAM to subscribe to MOD first.
Download:
STEAM:
https://steamcommunity.com/sha…iledetails/?id=3012257265
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_040g_New Farm_(9_in_1)
Industry + Road Station + Train Station + Airport + Depot + Heliport + Asset (9-in-1)
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Availability: 1850
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[ - I - ].MOD introduction:
It's time for a perfect upgrade to the game industry!
(1). This UEP2_40g series MODs will add stations and depots to the default industry of TPF2. Let the transportation vehicles run directly in the factory.
(2). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.
(3). You can find this MOD's asset in the "Asset/urban_expansion_project_package_II" option.
(4). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.
(5). Because the width of MOD's irrigation canal is less than 1 meter, when MOD automatically excavates the terrain, it may cause a small-scale change in the game's terrain and cause a BUG on the ground to bulge at a certain point. It‘s recommended to level the terrain of the game map first to avoid this BUG.
(6). At present, no MOD author has made a 1520mm wide-gauge locomotive for the time being. The MOD currently only reserves the 1520mm wide-gauge option, and it will be adjusted and updated according to the situation.
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[ - II - ].MOD function:
(1). MOD integrates "Industry + Road Station + Train Station + Airport + Depot + Heliport + Asset" (9-in-1)
(2). MOD has 9X stations, 5X truck stations, 3X railway stations, 1X airport/heliport, Each terminal can store an average of 1600 units of goods.
(3). MOD has 3X depots, which are used to purchase vehicles / plane / helicopter.
(4). Through the MOD menu, you can set the farm's industrial chain modules and adjust their levels.
(5). Through the MOD menu, you can set the farm's railway gauge. _750/760mm_, _1000mm_, _1435mm_.
(6). Through the MOD menu, you can set assets from different eras or turn them off.
(7). Through the MOD menu, you can set the farm's industrial chain modules and adjust their levels.
(8). MOD uses the game's default industry chain, compatible with all industry MODs.
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[ - III - ].Feedback about the use of MOD:
(1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.
(2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2023.07.30 v1.1
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I am very excited!
Yes, MOD is coming soon~
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Could it be that this mod has been around for a very long time? I mean, can I remember seeing this quite some time, even years ago?
Yes, after I got a new laptop more than 1 year ago. . I forgot to copy the first batch of UEP2-MOD from the old laptop to the new laptop hard drive. . . . . Before the break tonight, I was sorting out the old laptop to find the previous work records. . . I found this mod. . . Next weekend I'll post it.
All right. . I forgot to copy all these to the new laptop hard drive. . .
Now I am courious what plants vs zombies in Transport Fevel 2 could be. I guess we will find out at Halloween 😉
Amazing Job Again ..thanks Dragon
thank
Yes, after I got a new laptop more than 1 year ago. . I forgot to copy the first batch of UEP2-MOD from the old laptop to the new laptop hard drive. . . . . Before the break tonight, I was sorting out the old laptop to find the previous work records. . . I found this mod.
. . Next weekend I'll post it.
All right. . I forgot to copy all these to the new laptop hard drive. . .
Looks like a healthy release line up!
------ 2023.09.01 --- v1.1---
[uep2]_200a_James!!Your train's on fire!!!-------- DONE
Release:DONE
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
------
PS:
The forum download link needs to be reviewed by the administrator, which takes time.
You can go to STEAM to subscribe to MOD first.
Download:
[uep2]_200a_James!! Your train's on fire!!!
STEAM:
https://steamcommunity.com/sha…iledetails/?id=3029194171
----------ENGLISH-----------
urban_expansion_package_II
[uep2]_200a_James!!Your train's on fire!!!
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Availability: 1995
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Gentlemen, it's time to reproduce the classic scenes from TopGear_S17.
Please find this MOD in the "Diesel Multiple Unit" option.
Includes the TGV_12 driven by clarkson.
Includes the Audi_S8 driven by may and the trailer.
Of course there is a classic.._James! Your train's on fire!! lol
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2023.09.01 v1.1
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net…?postID=277982#post277982
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Hii , any news for Dover port and ferry ?
Hello hugedragonyk
is there a police patrol boat among your various mods?
It should be more suitable for rivers, than for the ocean.
It could help the police in my german críme story, if they would have one, but they know how to help themselves if not, so don't worry.
Display More-----MOD upgrade-2021.09.14-------
[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)> (v1.2)
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1. Add two new oil depots, the industrial chain is crude oil-oil, oil-fuel, adjust product demand and output through the MOD menu.
2. MOD's road station cargo storage space increased to 2491 units.
3. MOD's railway station cargo storage space increased to 2327 units.
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--------How to update the MOD placed on the map in the game---------
Method 1: After the MOD is updated, open the MOD menu in the game, select any option, and close the menu to complete the MOD upgrade (Note: Method 1 will cause the MOD's depot function to fail, unknown BUG.)
Method 2: After the MOD is updated, delete the MOD building on the map in the game, and then place the MOD on the map again. (This operation is a perfect upgrade to avoid the BUG of depot function failure)
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MOD upgrade download address(Need to upgrade manually, please download the MOD and then update.):
[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
STEAM(auto update):
https://steamcommunity.com/sha…iledetails/?id=2597944572
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Hi. Love these mods. The increased capacity for road and rail for the oil port was very useful but I am having problems with the low capacity of the Shipping Terminals while using tanker ships with capacity above 1200. They hardly get loaded and while they are away production gets lost. I tried first to make use of the Cargo terminals capacity multiplier mod but this had no effect on the shipping terminals. I noticed some time ago that there were requests to Increase these too but maybe you had no time. I looked into it myself but, not being a seasoned modder, I couldn't figure out what influenced the terminal capacity. After reading parts of the documentation I got the idea that maybe it had something to do with some definitions in the 'terminals' block (personEdges ?) but apart from the reference there is no real example to explain further. Couldn't find much on this forum either. Any information would be helpful.
Thanks,
Martyn