[TPF2][WIP] - <Urban expansion project package> for (TPF2) lol

Willkommen in der Transport Fever Community

Wir begrüßen euch in der Fan-Community zu den Spielen Transport Fever und Train Fever, den Wirtschaftssimulatoren von Urban Games. Die Community steht euch kostenlos zur Verfügung damit ihr euch über das Spiel austauschen und informieren könnt. Wir pflegen hier einen freundlichen und sachlichen Umgang untereinander und unser Team steht euch in allen Fragen gerne beiseite.

 

Die Registrierung und Nutzung ist selbstverständlich kostenlos.

 

Wir wünschen euch viel Spaß und hoffen auf rege Beteiligung.

Das Team der Transport-Fever Community


  • This video will demonstrate the final effect of the UEP2-14 (helicopter/heliport) mod.:)


    In the final version of the mod, all helicopters/airships have a passenger/cargo hybrid mode, and the vehicle will automatically switch between passenger/cargo mode depending on the type of cargo loaded.

    You can set the flight path of the helicopter/airship directly between passenger/cargo stations.


    The airship/hot air balloon belongs to another mod, other zeppelins, hot air balloons, airship landing sites, hot air balloon landing sites are being modeled in 3D.


    PS: Adding Kirov Airship to the MOD pays homage to the game that brought fun to my school days: "Red Alert-2", games are games, they don't represent anything in reality.


    -------VIDEO--------


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  • About the helicopter mod. Progress Update 2022/05/09

    --------------------------

    At present, MOD is test the module integration of helicopter cargo system and road cargo station + custom industry chain.

    --------------------------

    In the past few days, I will use the evening time to 3D model the airship base and the hot air balloon landing station. And modify the fire station/hospital MOD to increase the helicopter take-off and landing system of the helipad.

    PS:

    The helicopter adopts a mixed transport mode, which will automatically switch between passenger and cargo according to the items carried.

    PPS:

    I am glad that UG has solved the problem of DEPOT failure caused by industrial upgrading or adjusting MOD menu in industrial integration mode after updating TPF2.:)

    ---------------------------


    After these are completed, the helicopter/heliport/airship base/hot air balloon/fire station/hospital series mods can all be released.:)


           



    ----------------------------------------

  • ----------------2022/05/11------------------

    Update the progress.

    -------------------------------------------------

    Land on the water? why not ~ :P

    After the helicopter, the seaplane was successfully tested. ~

    UG, you owe me a lot of medals. . .^^

    -------------------------------------------------

    PS:


    In addition, other authors can make flying vehicle MODs such as seaplanes/helicopter at will.

    (the method is the same as making ordinary aircraft MODs),

    without any additional functional restrictions or code mandatory requirements. . Everything is compatible.

    You just need to make new seaplane/airship/helicopter. . Just leave the rest to these mods. . .;)


    ------------------------------------------------------


    PPS:

    After the last server upgrade of the forum, I often cannot open the page when I visit the TPF forum during the network peak period recently. . . .:|


    ---------------------------------------------------------

    PIC:

    close to the water




    Dock after landing




    ready to take off




    -----------------------------------

  • ----------------------

    The seaplane system and the dock were successfully completed 3D modeling and code testing. . . This video is a demonstration of the final effect of the mod.

    PS:

    The official version of the MOD will replace the landing brake sound of the aircraft.

    I'm looking for a suitable falling water sound effect.

    The current video is a test version. Sound effects have not been replaced yet.;)

    ----------------------


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    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.


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  • -------[UEP2] _14C_---- 2022.05.13 ------ DONE



    [uep2]_14c_Seaplane_and_Pier_(4-in-1) -------- DONE



    Release:(DONE






    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------


    Download:


    [uep2]_14c_Seaplane_and_Pier_(4_in_1)


    STEAM:


    https://steamcommunity.com/sha…iledetails/?id=2807455026


    ------



    ----------ENGLISH-----------

    urban_expansion_package_II

    [uep2]_14c_Seaplane_and_Pier_(4-in-1)

    -------------------------------------

    Availability: 1965

    Time to fill in the missing content of TPF2~

    --------------------------------------

    [ - I - ].-------Before loading the MOD.-----------

    (1). Make sure your TransportFever2 version is "2022 Spring-Update"!!

    (2). This mod will add a seaplane system to your game. In the mod you can find the DHC-6_"Twin Otter"_ seaplane, as well as the matching dock.

    (3). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !

    [ - II - ].-------Use this mod in new game or archive.-----------

    (1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.

    (2). You can find this mod in the "Water/urban_expansion_project_package_II" option. (1x Passenger Harbor and 1x Cargo Harbor)

    (3). DHC-6_"Twin Otter"_ seaplanes can take off and land on the water and ordinary airports.

    (4). The dock has 2 ship berths and 1 seaplane berth, and you can adjust the corresponding settings through the mod's menu.

    (5). Note: MOD adopts modular function integration, when the player sets the berth of the ship/seaplane, the game may automatically set the wrong berth due to wrong judgment. You just need to manually adjust the berth number to get back to normal. (Numbers 1 and 2 are boat berths, and number 3 is the seaplane berth.)

    (6). Menu function 1: Adjust the size of the dock berth to accommodate small/large boats or seaplanes.

    (7). Menu function 2: Turn on or off the lighting facilities of the dock.

    (8). Menu function 3: Turn on or off the colored flag of the dock.

    [ - III - ].-------Feedback about the use of MOD.-----------

    (1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.

    (2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .

    [ - IV - ].-------If you want to make new seaplanes.-----------

    (1). For other modders, if you're going to make a new seaplane mod to fit this seaplane dock, the seaplane making is the same way as making a normal aircraft for TPF2, without any additional feature requirements or restrictions. Looking forward to more interesting seaplanes appearing in the game.

    -------------------------

    ----

    Copyright declaration: original model works, without permission, no reprint and commercial sale!

    ------

    MOD by:HugeDragonYK HAVE FUN. 2022.05.13 v1.1

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    --About <urban expansion project package II> series [WIP] , please see the TPF website forum.

    https://www.transportfever.net…?postID=277982#post277982

    ----


  • I got a crash. Do not know if it is because of your mods.




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_gas_tank.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_house.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_plane.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_ship.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_transformer.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_waggon.mdl

    === Mod Name: *2015954130(version: 1)




    ERROR: roadVehicle/configs/fakeBogies: fakeBogie group '65' is out of bounds (max group size: 59, lod: 1).

    === Model Name: vehicle/asia/uep2_10b_jiefang_j6p_oversized_&_heavy_loads_wind_turbines.mdl

    === Mod Name: *2015954130(version: 1)




    [RESOURCE ERROR] Referenced model not found: 'uep2_14_heliport/uep2_14_heliport_l.mdl' in 'heliport/heliport_r_small.lua (key: name)'

    [RESOURCE ERROR] Referenced ground texture not found: '<empty string>' in 'uep2_07b_locomotive_depot_series_standard1.lua (key: fillGroundTex)'

    [RESOURCE ERROR] Referenced ground texture not found: '<empty string>' in 'uep2_07b_locomotive_depot_series_standard1.lua (key: borderGroundTex)'

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    No resources are missing!

    Shader reload took : 61.801 ms

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    [More Industry Levels] adjusting production levels for industry (UEP_223)_高速服务区...

    [More Industry Levels] adjusting production levels for industry 化工厂...

    [More Industry Levels] adjusting production levels for industry 煤矿场...

    [More Industry Levels] adjusting production levels for industry 建材厂...

    [More Industry Levels] adjusting production levels for industry 农田...

    [More Industry Levels] adjusting production levels for industry 食物加工厂...

    [More Industry Levels] adjusting production levels for industry 森林...

    prepare material ubo's: 452.518 ms

    Using 200 UBOs, total 0 bytes

    [More Industry Levels] adjusting production levels for industry 燃料厂...

    [More Industry Levels] adjusting production levels for industry 货物加工厂...

    [More Industry Levels] adjusting production levels for industry 铁矿...

    [More Industry Levels] adjusting production levels for industry 机械厂...

    [More Industry Levels] adjusting production levels for industry 炼油厂...

    [More Industry Levels] adjusting production levels for industry 油井...

    [More Industry Levels] adjusting production levels for industry 采石场...

    [More Industry Levels] adjusting production levels for industry 锯木厂...

    [More Industry Levels] adjusting production levels for industry 制钢厂...

    [More Industry Levels] adjusting production levels for industry 工具厂...

    [More Industry Levels] adjusting production levels for industry (UEP_232)_购物中心_1990_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry 小型服务区_(3_in_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_230)_报废车回收_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_240d)_国际港口_(8_合_1)...

    [More Industry Levels] adjusting production levels for industry 自定义_矿场_(5_in_1)...

    C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &): Assertion `nextEdgeId.entity == edgeEntity' failed.

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    [More Industry Levels] adjusting production levels for industry (UEP_223)_高速服务区...

    [More Industry Levels] adjusting production levels for industry 化工厂...

    [More Industry Levels] adjusting production levels for industry 煤矿场...

    [More Industry Levels] adjusting production levels for industry 建材厂...

    [More Industry Levels] adjusting production levels for industry 农田...

    [More Industry Levels] adjusting production levels for industry 食物加工厂...

    [More Industry Levels] adjusting production levels for industry 森林...

    [More Industry Levels] adjusting production levels for industry 燃料厂...

    [More Industry Levels] adjusting production levels for industry 货物加工厂...

    [More Industry Levels] adjusting production levels for industry 铁矿...

    [More Industry Levels] adjusting production levels for industry 机械厂...

    [More Industry Levels] adjusting production levels for industry 炼油厂...

    [More Industry Levels] adjusting production levels for industry 油井...

    [More Industry Levels] adjusting production levels for industry 采石场...

    [More Industry Levels] adjusting production levels for industry 锯木厂...

    [More Industry Levels] adjusting production levels for industry 制钢厂...

    [More Industry Levels] adjusting production levels for industry 工具厂...

    [More Industry Levels] adjusting production levels for industry (UEP_232)_购物中心_1990_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry 小型服务区_(3_in_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_230)_报废车回收_(3_合_1)...

    [More Industry Levels] adjusting production levels for industry (UEP_240d)_国际港口_(8_合_1)...

    [More Industry Levels] adjusting production levels for industry 自定义_矿场_(5_in_1)...

    Resource 'grass_dark_green.lua' not found!

    Resource 'shared/cut_grass_mix.lua' not found!

    Resource 'shared/cut_grass_mix.lua' not found!

    Resource 'shared/cut_grass_mix.lua' not found!

    Resource 'usa/dirt.lua' not found!

    Resource 'forest_ground.lua' not found!

    Resource 'grass_alpine.lua' not found!

    Resource 'grass_dark_green.lua' not found!

    Initial material index generation: 13101.2 ms

    error loading dds file: res/textures/models/vehicle/train/milw_ep_2/milw_ep2_albedo_opacity.dds

    error loading dds file: res/textures/models/vehicle/train/new_haven/new_haven_ep5_main_albedo_opacity.dds

    error loading dds file: res/textures/sstation/tram/6stop/la_stripes_normal.dds

    error loading dds file: res/textures/models/uep2_04c/uep2_04c_museum_b_dirt.dds

    error loading dds file: res/textures/light/luz_albedo.dds

    eatglobal: init [C:/Program Files (x86)/Steam/steamapps/workshop/content/1066780/2328620155/res/scripts/eatglobal_v2_29.lua] (Version 2.29)

    Attempting to write crash save to "crash_crash_crash_118_2022-05-28_19-15-25_2022-05-28_20-03-50_2022-05-28_20-14-17"

    available disk space: 179779 MB

    [2022-05-28 20:14:17] Saving to file C:/Program Files (x86)/Steam/userdata/327407473/1066780/local/save/crash_crash_crash_118_2022-05-28_19-15-25_2022-05-28_20-03-50_2022-05-28_20-14-17.sav

    Additional info extracted from the previous state:

    Uncaught exception while in class UI::CSelector

    Exception type: Fatal error


    Details:


    Assertion Failure: Assertion `nextEdgeId.entity == edgeEntity' failed.


    Minidump: C:/Program Files (x86)/Steam/userdata/327407473/1066780/local/crash_dump/5f36db39-2154-4b66-83ed-7599ff6f2601.dmp


    In file: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840


    In function: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &)



    __CRASHDB_CRASH__ struct AssertException: C:\GitLab-Runner\builds\1BJoMpBZ\0\ug\urban_games\train_fever\src\Game\transport\vehicle_util_3.cpp:840: void __cdecl vehicle_util::MotionCalculator::GetNextSpeedLimitAndVehicles(const struct vehicle_util::CalcInput &,class std::array<struct BrakePoint,7> &,struct ecs::component::RoadVehicle::DynState &): Assertion `nextEdgeId.entity == edgeEntity' failed.


  • You use the [More Industry Levels] mod.

    My UEP2-Industry Integration series mod already comes with a yield adjustment option, so this mod conflicts with my UEP2-Industry Integration mod. I have written the precautions in the mod description.

    Before subscribing a MOD, please read the MOD description carefully to understand the functions and precautions of the MOD. Then subscribe and use the mod.

BlueBrixx