where can i get the updated cost_mod?
[MOD] Cost mod (Kosten-Mod)
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where can i get the updated cost_mod?
In the download section: Cost modSame mod, but updated script.
NOTE!
You need the new updated Lua console Train Fever Extended Lua console -
huhu, kanns sein sich das der cost_mod nach dem update nich mehr installieren lässt?
genauer gesagt wird keine cost_mod_config erstellt und die datein im ../model/vehicle/... werden nicht mehr abgeändert
vor dem update gings übrings super
ich nutze linux und deswegen methode 2EDIT: ich hab dann doch ma die lua.exe probiert, was soll ich sagen, diese funzt auch unter linux. und so is alles was drüber steht für mich erstma geschichte
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Ich hatte das selbe Problem unter Windows. Ging allerdings nach der Deaktivierung aller anderer Mods.
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I have made the old version available here:
https://dl.dropboxusercontent.com/u/77888280/TF Mod/cost_mod_nw.zip -
Hi,
sobald ich Timeless und Costmod installiert habe crasht das Game sofort beim starten mit dem Fehler am Bild.Betroffene lua:
Code
Alles anzeigen--[[ <MOD_ID:cost_mod.lua BUILD_TARGET:4246> Modified by cost_mod.lua Use cost_mod("uninstall") to remove this mod --]] require "cost_mod_config" --[[ <MOD_ID:timeless_mod.lua TARGET_BUILD:4246> Modified by timeless_mod.lua Use timeless_mod.uninstall() to remove this mod --]] require "timeless_mod_config" function data() return { boundingInfo = { bbMax = { 6.7440481185913, 1.4809349775314, 3.9359591007233, }, bbMin = { -6.7440481185913, -1.4809349775314, -0.49137100577354, }, }, collider = { params = { }, type = "MESH", }, lods = { { animations = { }, children = { { id = "vehicle/waggon/donnerbuechse/lod_0_donnerbuechse.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_door1.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -5.3282, -0.4003, 0, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_door2.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 5.3873, 0, 0.4003, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_door3.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -6.1203, -0.9306, 0, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_door4.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -6.1465, 0.9306, 0, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_door3.msh", transf = { -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 6.2653, -0.9306, 0, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_door4.msh", transf = { -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 6.2653, 0.9306, 0, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_w1.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -4.0776, 0, 0.4702, 1, }, type = "MESH", }, { id = "vehicle/waggon/donnerbuechse/lod_0_w2.msh", transf = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 4.1238, 0, 0.4702, 1, }, type = "MESH", }, }, events = { close_all_doors = { [2] = { forward = false, name = "opend1", }, [3] = { forward = false, name = "opend2", }, [4] = { forward = false, name = "opend3", }, [5] = { forward = false, name = "opend4", }, [6] = { forward = false, name = "opend3inv", }, [7] = { forward = false, name = "opend4inv", }, }, open_all_doors = { [2] = { forward = true, name = "opend1", }, [3] = { forward = true, name = "opend2", }, [4] = { forward = true, name = "opend3", }, [5] = { forward = true, name = "opend4", }, [6] = { forward = true, name = "opend3inv", }, [7] = { forward = true, name = "opend4inv", }, }, }, matConfigs = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, }, }, static = false, visibleFrom = 0, visibleTo = 1450, }, }, metadata = { description = { name = _("Donnerbüchse *"), description = _("Four-wheeled, standard, open coach\n" .. "made entirely of iron and steel. The\n" .. "lack of damping caused loud rumbling,\n" .. "hence the name \"Thunderbox\".") }, railVehicle = { topSpeed = 100.0, weight = 15.0, configs = { { axles = { "vehicle/waggon/donnerbuechse/lod_0_w1.msh", "vehicle/waggon/donnerbuechse/lod_0_w2.msh" } } }, soundSet = "waggon_old" }, transportVehicle = { capacities = { }, carrier = "RAIL" }, availability = { yearFrom = 1908 * Timeless, -- yearTo = 1940 * Timeless }, cost = { price = 208000 * WaggonFactor }, maintenance = { runningCosts = 0 * MaintenanceFactor, lifespan = 0 * Endless } }, } end
Edit: GELÖST: Beim kopeiren ins Forum habe ich den Fehler gesehen: Es wurde folgender Wert geschrieben: function data()
Was auch immer das sein soll -> gelöscht -> Game startet.LG
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Hi,
sobald ich Timeless und Costmod installiert habe crasht das Game sofort beim starten mit dem Fehler am Bild.Edit: GELÖST: Beim kopeiren ins Forum habe ich den Fehler gesehen: Es wurde folgender Wert geschrieben: function data()
Was auch immer das sein soll -> gelöscht -> Game startet.LG
If you edit the Lua scripts, be sure to save them in UTF8 format.
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Hi
Re-installed my computer to WIN 8.1, and now i keep getting this respons from Lua x64.
Timeless mod version 4334.1
.\timeless_mod.lua:132: attempt to get lenght of global "list" (a nil value) stack traceback:
.\timeless_mod.lua:132 in function "DoAction"
.\timeless_mod.lua:94 in function (.\timeless_mod.lua:76)
(...tail calls...)
stdin:1: in main chunk
[C]: inget the same for the cost mod
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Ich habe zuerst then costmod mit dem TFGM installiert, um dann vergeblich das script in der internen Konsole auszuführen(siehe Foto links unten). Danach habe ich de Konsole nochmal extra in den Ordner "scripts" platziert, nebst lua.info etc. im Hauptordner(Resultat Foto links oben). Ok, hier ist meine Frage(es geht nicht darum, ob ich zu blöd bin, das ist schon geklärt): Was muss ich tun, um das Teil zum laufen zu bringen? MfG Matthias
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Sorry for my absence here but I have been very busy with the TFGM updates lately.
I have released cost_mod v1.31 which works fine with TFGM and its event system.
Install the mod, enable it within TFGM and all scripts will be run automatically. When enabled, right click on the mod and select "Edit" to open up the config file.Ich habe zuerst then costmod mit dem TFGM installiert, um dann vergeblich das script in der internen Konsole auszuführen(siehe Foto links unten). Danach habe ich de Konsole nochmal extra in den Ordner "scripts" platziert, nebst lua.info etc. im Hauptordner(Resultat Foto links oben). Ok, hier ist meine Frage(es geht nicht darum, ob ich zu blöd bin, das ist schon geklärt): Was muss ich tun, um das Teil zum laufen zu bringen? MfG Matthias
With the 1.31 version you don't need to do anything other than drag n drop the mod to TFGM Listview, then select it and press Enable, Done! Play TF as usual
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Thank You.
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Hey,
Just got the game and I'm now searching mods for it, while I was trying to enable Cost_Mod I got this error message
[Blockierte Grafik: http://i.imgur.com/RHVS9Ue.jpg]
Something funny I've done? I assumed Lua is not needed anymore, I did have it also but that didn't work out either.
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Yes there seems to be a problem on some computers. I'm working on it.
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Allrite looking forward to it, thanks for the fast reply
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I think I've found the problem. New version published.
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Hi, how I can to make separate changge of maintenance costs for trains, waggons and automobiles?
Also I want to have different modificator for "laying railroad tracks, switches, catenary", "for laying railroad tunnels" and "for laying railroad bridges". I tried it by change coast_mod.lua, but it call errors in LuaTF.exe.p.s. I wrote this code:
Code
Alles anzeigenTrack = { Description = "Cost factor for laying railroad tracks, switches, catanery", Variables = { "railroadTrack", "railroadHighSpeedTrack", "railroadCatenary", "railroadSwitch", } }, RTunnel = { Description = "Cost factor for laying railroad tunnels", Variables = { "railroadTunnel", "railroadTunnelLen", } }, RBridge = { Description = "Cost factor for laying railroad bridges", Variables = { "railroadBridge", "railroadBridgeVol", } },
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Easiest way is to change the cost-lua manually (without cost mod)
*:\Steam\SteamApps\common\Train Fever\res\config\cost.lua -
Thanks, but how about point #1?
I cannot use automobiles now because it maintenance so cheaply (i use 0.4 MaintenanceFactor for rolling stock). -
Sorry, I completely forgot about this request.
I have updated to v2.0 with divided maintenance costs. -
Nice! But how I can divide it?
After uninstall old version and install new I cannot find divided settings and buses mdl have string like "runningCosts = 49000 * MaintenanceFactor"