Oil terminal and pipeline
Here I start a thread for users to put questions and problems found in my mod
Hier starte ich einen Thread für Benutzer, um Fragen und Probleme in meinen Mod zu stellen
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Oil terminal and pipeline
Here I start a thread for users to put questions and problems found in my mod
Hier starte ich einen Thread für Benutzer, um Fragen und Probleme in meinen Mod zu stellen
Hallo melectro
erstma danke für deine mod´s leider hab ich einen absturz wenn ich die mod activiere
auf einer neuen leeren karte funktioniert er komme leider auch nicht mit der stdout.txt weiter
vieleicht kannst du mir helfen worann es liegen könnte
Mfg
Hi is it OK that I answer in English? (I can read german but prefer answering in English)
I got a look into the stdout.txt file and the strange thing is that I can't see that it's complaining about the oil terminal mod. Did you test to move the oil terminal in the activation list? Please try to set it to the first line.
hallo ja is in ordnung
ich habe es auf die erste position geschoben mit dem gleichen absturzt
ich probiere gerade eine neue karte um heraus zu finden welche andere mod
das problem mit deiner verursacht
hätte vieleicht gedacht das man etwas aus der stdout.txt erkennen kann
da ohne deinem mod mein save game laden tut
Mfg
habe den mod gefunden der den absturz verursacht
Capacity X2 by LTDX von steam
ich weiss nich ob du da was machen könntest oder der LTDX
Mfg
2 b
It's really strange, but there are some errors and I suspect that it has something to do with a bridge or a bungalow. I hope someone more experienced person can support this problem. None of these names are used in the oil terminal mod.
Error: Group 'T-Beam_PILLAR_MIDDLE' has 2 materials but mesh has 1 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'T-Beam_PILLAR_R' has 2 materials but mesh has 1 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'T-Beam_PILLAR_L' has 2 materials but mesh has 1 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Bungalow Wasser' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Angelplatz' has 1 materials but mesh has 3 groups (they must be equal). The group has been patched but this might lead to unexpected results.
Error: Group 'Plattform Offen' has 1 materials but mesh has 2 groups (they must be equal). The group has been patched but this might lead to unexpected results.
..\..\src\Game\game_metadata_util.cpp:102: void __cdecl `anonymous-namespace'::HackSetPriceAndRunningCosts(class MetadataMap &): Assertion `price >= 0' failed.
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den absturz verursacht
Capacity X2 by LTDX von steam
OK I think I can understand the effect better. The oil terminal is using an advanced form of storage area. Each tank includes storage area and the player can increase the number of tanks. This might have an negative effect on capacity mod.
The lines 1-13 are only hints, none of them lead to a crash.
Only line 14 is interesting because a mod (or the vanilla game) tries to change the parameter Price/runningcosts and can not understand that there is price = -1 somewhere. (automatic calculation.)
ok da frag ich ma beim ersteller nach ob man da was ändern kann
trotzdem tolle arbeit (mod´s) von dir
Mfg
It's something with the pipeline_carrier.mdl. You can test that, just delete it (or rename to mdl1 or something) and the game will load.
Look at my last post its the carrier not the terminal.
Yes I saw that seconds after posting my post (that I'll check)
It looks like the game (in connection with both mods) doesn't like your exotic top speed of 12.960 km/h.
A realistic flow rate for oil would be 5 m/s at 300 bar (or 18 km/h)
I increased the speed as it didn't work good with lower speeds. I was starting the mod construction by thinking transportation of gasses and they are going faster.
I have compiled a new version for punkdog. If that works I will publish it.
I have found the running cost set to -1 but and cost for buy was set to a constant. Now both are set to constants 1.000.000 / 100.000
ich danke auch dir MaikC für die mithilfe es funktioniert
Mfg
Hallo melectro
Leider hatte ich nun schon 2 Abstürze.
Ich baue die Station. (2 Eisenbahngleise und auf der 4*90 Anschlüsse)
Schliesse die 2 Gleise an die bestehende Eisenbahnstrecke.
Pipelines habe ich noch keine gebaut.
Nach wenigen Minuten crasht TPF2
Folgende Meldung sehe in den Stdout.txt:
Details:
Error message: Assertion `it != components.end()' failed.
Minidump: G:/Steam/userdata/43125521/1066780/local/crash_dump/564a1df2-b108-4f04-b7d5-41ecfd7bcd0f.dmp
In file: c:\build\tpf2_steam\src\lib\ecs\engine.h:275
In function: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const
__CRASHDB_CRASH__ struct AssertException: c:\build\tpf2_steam\src\lib\ecs\engine.h:275: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const: Assertion `it != components.end()' failed.
Exception type: Fatal error
Details:
Error message: Assertion `it != components.end()' failed.
Minidump: G:/Steam/userdata/43125521/1066780/local/crash_dump/564a1df2-b108-4f04-b7d5-41ecfd7bcd0f.dmp
In file: c:\build\tpf2_steam\src\lib\ecs\engine.h:275
In function: int __cdecl ecs::Engine::GetComponentDataIndex(const class ecs::Entity &,int) const
Vielleicht kannst du damit was anfangen.
Gruss Laedi
Hi Melectro,
thanks for that great Mod! Would it be possible to build something like a small transfer station which can used to place near a oil source?
The idea is to place a transfer station at the oil source and connect it to the terminal by using the pipelines. So the production can be connected directly and is more efficiently.
I have a Problem with my overlay for speed of the tracks. All Tracks are marked as poor, because of the high speed in the tubes of the oilstation, these are marked as good becaus of the speed of 8160km/h.
But i really like your Mod.
Ich habe das Problem, dass durch die hohen möglichen Geschwindigkeiten der Röhren, meine Gleise alle als schlecht im Overlay markiert werden und so das Bauen eines Vorfeldes mit verschiedenen gesetzten Geschwindigkeiten erschwert wird.
Aber trotzdem finde ich diese Mod sehr gelungen.